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== Requirements == | == Requirements == | ||
'''Base Attack Bonus:''' +5. | |||
'''Feats:''' [[Track]], [[Sneak Attack]] 1d6 | |||
'''Skills:''' [[Listen]] 8, [[Spot]] 8, [[Survival]] 8 | |||
== Class Features == | == Class Features == | ||
'''Hit Die:''' d8 | |||
'''Base Attack Bonus:''' High | |||
'''High Saves:''' [[Fortitude]] | |||
'''Weapon Proficiencies:''' None | |||
'''Armor Proficiencies:''' [[Armor Proficiency (light)|Light Armor]] | |||
'''Skill Points:''' 4 + Int modifier | |||
'''Class Skills:''' [[Acrobatics]], [[Athletics]], [[Intimidate]], [[Heal (skill)|Heal]], [[Hide]], [[Listen]], [[Lore: Dungeoneering]], [[Lore: Geography]], [[Lore: Local]], [[Lore: Nature]], [[Move Silently]], [[Search]], [[Spot]], [[Survival]] | |||
== Class Abilities == | == Class Abilities == | ||
{| class=" | {| class="wikitable" | ||
! | !Level !! Features Gained | ||
Level | |||
! | |||
Features Gained | |||
|- | |- | ||
|1 | |1 | ||
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|- | |- | ||
|2 | |2 | ||
|[ | |[[Sneak Attack]] +1d6 | ||
|- | |- | ||
|3 | |3 | ||
|[ | |[[Swift Tracker]] | ||
|- | |- | ||
|4 | |4 | ||
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|- | |- | ||
|6 | |6 | ||
|[ | |[[Sneak Attack]] +2d6 | ||
|- | |- | ||
|7 | |7 | ||
|[ | |[[Camouflage]] | ||
|- | |- | ||
|8 | |8 | ||
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|- | |- | ||
|10 | |10 | ||
|[ | |[[Sneak Attack]] +3d6, Outdoor HiPS | ||
|} | |} | ||
Latest revision as of 21:01, 23 July 2022
Class Description

The wilderness is unforgiving, and the ability to find food often means the difference between survival and starvation. The best hunters, wilderness stalkers, are consummate trackers with an instinctive knowledge of their wilderness territories.
Scouts are the most likely candidates to become wilderness stalkers, but rogues are well represented, and the prestige class attracts a fair number of multiclass barbarians and rangers who qualify.
Requirements
Base Attack Bonus: +5.
Feats: Track, Sneak Attack 1d6
Skills: Listen 8, Spot 8, Survival 8
Class Features
Hit Die: d8
Base Attack Bonus: High
High Saves: Fortitude
Weapon Proficiencies: None
Armor Proficiencies: Light Armor
Skill Points: 4 + Int modifier
Class Skills: Acrobatics, Athletics, Intimidate, Heal, Hide, Listen, Lore: Dungeoneering, Lore: Geography, Lore: Local, Lore: Nature, Move Silently, Search, Spot, Survival
Class Abilities
| Level | Features Gained |
|---|---|
| 1 | |
| 2 | Sneak Attack +1d6 |
| 3 | Swift Tracker |
| 4 | Dodge +1 AC |
| 5 | |
| 6 | Sneak Attack +2d6 |
| 7 | Camouflage |
| 8 | Dodge +2 AC |
| 9 | |
| 10 | Sneak Attack +3d6, Outdoor HiPS |
Dodge AC
Specifics: At 4th level, a wilderness stalker gains a +1 dodge bonus to AC. This bonus improves to +2 at 8th level. A wilderness stalker loses this bonus when wearing medium or heavy armor or when encumbered.
Use: Automatic.