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{{spell | |||
|icon= | |||
|image= | |||
|level_bard= | |||
|level_cleric= | |||
|level_druid= | |||
|level_paladin= | |||
|level_ranger= | |||
|level_sorwiz= | |||
|level_warlock=4 | |||
|level_additional=[[Blackguard]] 4 | |||
|level_innate=4 | |||
|school=Divination | |||
|descriptor= | |||
|components=VS | |||
|range=Touch | |||
|area=Single | |||
|duration=1 turn / level | |||
|save=[[Special]] | |||
|spell_resistance=No | |||
|hostile=No | |||
|empower=No | |||
|extend=Yes | |||
|maximize=No | |||
|quicken=Yes | |||
|silent=Yes | |||
|still=Yes | |||
|persist=No}} | |||
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If the target is under the effect of a non-detection spell a secret check is first rolled to determine if the divination can proceed. If it fails the caster learns nothing more. Upon success the caster will silently roll against illusory effects on the target. Hostile projected or illusory images are affected whenever the caster targets them, prompting him to roll a willsave vs spells against the illussion's casterlevel. If he succeeds the illusion is dispelled. | If the target is under the effect of a non-detection spell a secret check is first rolled to determine if the divination can proceed. If it fails the caster learns nothing more. Upon success the caster will silently roll against illusory effects on the target. Hostile projected or illusory images are affected whenever the caster targets them, prompting him to roll a willsave vs spells against the illussion's casterlevel. If he succeeds the illusion is dispelled. | ||
When a target has active mirror images or concealment spells then that spell's casterlevel is compared | When a target has active mirror images or concealment spells then that spell's casterlevel + d20 is compared to Witch Sight's caster level + d20, each round. If the Witch Sight caster beats the check concealment effects are negated for 1 round. The same check is made in a separate roll for mirror image, if the detection is successful the mirror image user incurs a -5 AC penalty for 1 round. This only works if the CL of the spell when cast is 17 or higher. | ||
== Gameplay Notes == | == Gameplay Notes == | ||
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== Bugs == | == Bugs == | ||
Latest revision as of 21:55, 17 June 2021
| Witch Sight | |
| Spell Information | |
| Spell level : | Innate level: 4, Warlock: 4, Other: Blackguard 4 |
|---|---|
| School : | Divination |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | Single |
| Duration : | 1 turn / level |
| Save : | Special |
| Spell resistance : | No |
The warlock can see through illusory, sanctuary, invisibility, ethereal, and darkness effects. Witch Sight does not grant a bonus to spot nor does it assist in anyway with the detection of enemies using mundane stealth, this includes Hide in Plain Sight. This spell reveals each round whether an illusion is active on a targeted creature (or placeable, or area with Dungeon Master guidance).
If the target is under the effect of a non-detection spell a secret check is first rolled to determine if the divination can proceed. If it fails the caster learns nothing more. Upon success the caster will silently roll against illusory effects on the target. Hostile projected or illusory images are affected whenever the caster targets them, prompting him to roll a willsave vs spells against the illussion's casterlevel. If he succeeds the illusion is dispelled.
When a target has active mirror images or concealment spells then that spell's casterlevel + d20 is compared to Witch Sight's caster level + d20, each round. If the Witch Sight caster beats the check concealment effects are negated for 1 round. The same check is made in a separate roll for mirror image, if the detection is successful the mirror image user incurs a -5 AC penalty for 1 round. This only works if the CL of the spell when cast is 17 or higher.
Gameplay Notes
Bugs
- Spells
- Divination spells
- Spells missing icon
- Spells missing pictures
- Level 4 innate spells
- 4 invocations
- Warlock invocations
- Other spellcaster spells
- Verbal and Somatic spells
- Touch range spells
- Unknown/special duration spells
- Spells without a save
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized