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{{FeatInfo|type=Class
{{FeatInfo|type=Class
|Prereq=[[Divine champion]] level 1 or [[Paladin]] level 2
|Prereq=[[Divine champion]] level 1, [[Paladin]] 2 or [[Hospitaler]] 1
|Req=None
|Req=None
|Specifics=Once [[per day]], the character may lay on hands to heal damage equal to their [[Charisma]] bonus x their class level. Paladin and Divine champion levels stack with respect to the damage healed by Lay on Hands. If the CHA modifier equals 0, nothing happens.
|Specifics=Once [[per day]], the character may lay on hands to heal damage equal to their [[Charisma]] bonus x their class level. Paladin, Hospitaler and Divine champion levels stack for determining the effects of Lay on Hands. If the CHA modifier equals 0, nothing happens.
|Use=Selected
|Use=Selected
}}
}}

Latest revision as of 10:45, 30 October 2021

  • Type of feat: Class
  • Prerequisite: Divine champion level 1, Paladin 2 or Hospitaler 1
  • Required for: None
  • Specifics: Once per day, the character may lay on hands to heal damage equal to their Charisma bonus x their class level. Paladin, Hospitaler and Divine champion levels stack for determining the effects of Lay on Hands. If the CHA modifier equals 0, nothing happens.
  • Use: Selected

Note: This ability is supposed to deal divine damage to undead (no saving throw required, but a successful melee touch attack must be made and the attack is subject to spell resistance). The amount of damage is equal to the amount of heal, but when used on the offensive, amount of damage is doubled on a critical hit. However, this will only work on friendly (summoned) undead, as this ability is classified as a non-hostile spell ability, so it is not possible to target hostile creatures with it.