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==Special== | |||
5 or more ranks in [[Bluff]] gives a +2 bonus on [[Diplomacy]] checks, [[Disguise]] checks, [[Intimidate]] checks, and [[Sleight of Hand]] checks. | |||
==Server Notes== | |||
Intimidate and Taunt have been merged into Intimidate. Taunt is now the Intimidate action of [[Demoralize]]. A successful Intimidate check on a target applies the shaken effect (-2 AC, -2 AB, -2 to all saves, -2 to all skills), at a DC of the target's HD + its Wisdom modifier modified by its size and the size of the taunter. Mitigated by resistances/immunities to fear. Demoralize applies to just one target, and lasts for 3 rounds. Demoralize has a 3 round cooldown. | |||
==[[DnD 3.5]] comparison== | ==[[DnD 3.5]] comparison== | ||
*Intimidate check can also be used to demoralise an opponent and it is opposed by the target’s modified level check. If you win, the target becomes shaken for 1 round. A shaken character takes a –2 penalty on attack rolls, ability checks, and saving throws. You can intimidate only an opponent that you threaten in melee combat and that can see you. | *Intimidate check can also be used to demoralise an opponent and it is opposed by the target’s modified level check. If you win, the target becomes shaken for 1 round. A shaken character takes a –2 penalty on attack rolls, ability checks, and saving throws. You can intimidate only an opponent that you threaten in melee combat and that can see you. | ||
Latest revision as of 20:56, 31 August 2022
The character can use intimidate to get a bully to back down or make a prisoner give him the information he wants. Intimidation can occur either through brute force and appearance or through threatening use of language.
Modifying ability: Charisma
Classes: Barbarian, Fighter, Rogue, Warlock; Assassin, Blackguard, Frenzied berserker, Red Wizard of Thay, Shadow Thief of Amn, Stormlord, Warpriest, Weapon master
Requires training: No
Check: This skill is the aggressive approach to getting one's way in conversation. A check is made against a set DC - usually dependent on how easily the NPC is going to be scared into submission.
Use: Selected (conversation)
Special
5 or more ranks in Bluff gives a +2 bonus on Diplomacy checks, Disguise checks, Intimidate checks, and Sleight of Hand checks.
Server Notes
Intimidate and Taunt have been merged into Intimidate. Taunt is now the Intimidate action of Demoralize. A successful Intimidate check on a target applies the shaken effect (-2 AC, -2 AB, -2 to all saves, -2 to all skills), at a DC of the target's HD + its Wisdom modifier modified by its size and the size of the taunter. Mitigated by resistances/immunities to fear. Demoralize applies to just one target, and lasts for 3 rounds. Demoralize has a 3 round cooldown.
DnD 3.5 comparison
- Intimidate check can also be used to demoralise an opponent and it is opposed by the target’s modified level check. If you win, the target becomes shaken for 1 round. A shaken character takes a –2 penalty on attack rolls, ability checks, and saving throws. You can intimidate only an opponent that you threaten in melee combat and that can see you.
- The demoralise opponent aspect of this skill is similar to to the NWN Taunt skill.
NWN comparison
- Added in Hordes of the Underdark. It wasn't used as often as persuade (see diplomacy) in dialogue.