m 1 revision imported
 
BloodRiot (talk | contribs)
No edit summary
 
Line 26: Line 26:


==Gameplay Notes==
==Gameplay Notes==
This spell grants the targeted [[melee weapon]] (or the caster's currently equipped melee weapon, in case he targeted the spell on himself) the property '''On Hit: Daze DC 16, 100% / 1 Round'''. This means that whenever a creature is hit by the enchanted weapon, it must succeed on a [[Difficulty class|DC]] 16 [[Will]] [[saving throw]] or become [[dazed]] 1 round.
This spell grants the targeted [[melee weapon]] (or the caster's currently equipped melee weapon, in case he targeted the spell on himself) the property '''On Hit: Daze DC X, 100% / 1 Round'''. This means that whenever a creature is hit by the enchanted weapon, it must succeed on a [[Difficulty class|DC]] X [[Will]] [[saving throw]] or become [[dazed]] 1 round.
 
Outdated: As of patch version 1.22.1588, the DC for this saving throw is '''not''' calculated based on the caster's abilities, as the spell description says, but set at 16; see spell script ''nx2_s0_bladeweave'', lines 20 and 46.
 
BGTSCC 23/06/2023: The spell now has a DC calculated based on the caster's abilities. Due to item property limitations, at this time it can only be a DC of even numbers between 14 and 40. So the DC of this spell will will be 10 + Spell Level + Casting Mod + DC Bonuses rounded down to the nearest possible even number. EG: A true DC of 24 and 25 will both result in an effective DC of 24 for this spell, or "On Hit: Daze DC 24, 100% / 1 Round".


As of patch version 1.22.1588, the DC for this saving throw is '''not''' calculated based on the caster's abilities, as the spell description says, but set at 16; see spell script ''nx2_s0_bladeweave'', lines 20 and 46.
[[Category:Spells that can be Persisted]]
[[Category:Spells that can be Persisted]]

Latest revision as of 01:17, 23 June 2023

Bladeweave
Spell Information
Spell level : Innate level: 2, Bard: 2, Sorcerer/Wizard: 2
School : Illusion
Descriptor(s) : none
Components : Verbal
Range : Personal
Target/Area : Caster or Melee Weapon
Duration : 6 sec. * cLevel
1 Round (cLevel).
Save : Will negates
Spell resistance : No











Description

For the duration of the spell, your weapon gains the ability to daze opponents who fail their will save for one round. The save is calculated based on the caster's abilities.

Gameplay Notes

This spell grants the targeted melee weapon (or the caster's currently equipped melee weapon, in case he targeted the spell on himself) the property On Hit: Daze DC X, 100% / 1 Round. This means that whenever a creature is hit by the enchanted weapon, it must succeed on a DC X Will saving throw or become dazed 1 round.

Outdated: As of patch version 1.22.1588, the DC for this saving throw is not calculated based on the caster's abilities, as the spell description says, but set at 16; see spell script nx2_s0_bladeweave, lines 20 and 46.

BGTSCC 23/06/2023: The spell now has a DC calculated based on the caster's abilities. Due to item property limitations, at this time it can only be a DC of even numbers between 14 and 40. So the DC of this spell will will be 10 + Spell Level + Casting Mod + DC Bonuses rounded down to the nearest possible even number. EG: A true DC of 24 and 25 will both result in an effective DC of 24 for this spell, or "On Hit: Daze DC 24, 100% / 1 Round".