Corrected the mention of dispel and spell resistance, which are pertinent only to NWN1, NWN2 does not have such properties in the spell description in game.
 
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==Description==
==Description==
This spell allows you to channel holy power into your sword or any other melee weapon you choose. The weapon acts as a ''+5 holy weapon'' (+5 [[enhancement bonus]] on [[attack roll|attack]] and [[damage roll]]s, extra 2d6 [[damage type|divine damage]]* against evil opponents).
This spell allows you to channel holy power into your sword or any other melee weapon you choose. The weapon acts as a ''+5 holy weapon'' (+5 [[enhancement bonus]] on [[attack roll|attack]] and [[damage roll]]s, extra 2d6 [[damage type|divine damage]] against evil opponents).
 


==Gameplay Notes==
==Gameplay Notes==
Information below about divine damage being the very same as magical damage is not true in version 1.04. In the feedback the game provides there is a physical damage, a magical damage due to holy weapon enchantment, and there is a separate divine damage which is from the spell. There is a bug where the extra 2d6 divine vs evil stays till the weapon is unequipped or the game is loaded again. One can rest or travel to other areas and the melee weapons that become holy swords maintain the extra 2d6 divine vs evil. Your whole team could have the extra divine damage added to any equipped melee weapons.
'''Can only be cast by Lawful good characters. This applies even when cast from a scroll or wand.'''
 
''*'' The list "divine" damage of the spell is misleading. The damage is not divine, it's magic damage instead. This makes a difference when it comes to damage reduction as well as combining effects of weapon damage. For example, combining this spell's effects with that of [[Bless Weapon]] results in only +2d6 magical damage being done to evil undead creatures. This contradicts the in-game descriptions. Magical damage types do NOT stack. Example:
 
Weapon effects:
 
* +2d6 Magical Damage vs. Undead
* +2d6 Magical Damage vs. Evil
* +2d6 Magical Damage vs. Chaotic
* +2 Magical Damage from Adamantine
 
The extra damages against alignments and undead do not stack with eachother, so, for example, against a Chaotic Evil Undead creature the extra deamage would be +2d6 not +6d6.


==NWN comparison==
The extra damage is divine damage. It is attached to the character, not the weapon. You can switch weapons and still keep the damage bonus. The damage cant be resisted. The damage is multiplied with crits. The spell can be dispelled.
The spell provided also spell resistance 16 and dispel on hit.

Latest revision as of 12:31, 25 January 2018

Holy Sword
Spell Information
Spell level : Innate level: 4, Paladin: 4
School : Evocation
Descriptor(s) : Weapon Enchantment
Components : Verbal and Somatic
Range : Touch
Target/Area : Melee weapon or Creature
Duration : 6 seconds / Level
Save : None




Description

This spell allows you to channel holy power into your sword or any other melee weapon you choose. The weapon acts as a +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 divine damage against evil opponents).


Gameplay Notes

Can only be cast by Lawful good characters. This applies even when cast from a scroll or wand.

The extra damage is divine damage. It is attached to the character, not the weapon. You can switch weapons and still keep the damage bonus. The damage cant be resisted. The damage is multiplied with crits. The spell can be dispelled.