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|level_ranger=2
|level_ranger=2
|level_sorwiz=2
|level_sorwiz=2
|level_additional=[[Animal (domain)|Animal]] domain 2
|level_additional=[[Animal (domain)| Animal]], Elf or Halfling domain 2
|level_innate=2
|level_innate=2
|school=Transmutation
|school=Transmutation
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== Description ==
==Description==
 
The target creature's [[Dexterity]] is increased by +4.
The target creature's [[Dexterity]] is increased by +4.
== Gameplay Notes ==
While this spell can be applied multiple times, the effects do not stack.
This spell is aimed at boosting the ranged to hit values, and AC, of a creature. The main bonuses of +4 [[Dexterity]] are +2 to hit with [[ranged]] weapons, +2 [[AC]], and a +2 bonus on [[reflex save]]s, as well as +2 in any skills which are related to dexterity.
Archers and low-armoured creatures gain the most benefits, since the additional armour class can help deflect other missiles aimed at them, while they hit more often with their own attacks.
Creatures using [[weapon finesse]] also gain the +2 bonus to their melee attack rolls, of course.
It is one of the best spells, at earlier levels where +4 dexterity items are unknown, to help [[Rogue]]s hit more often with [[sneak attack]] at range, or with weapon finesse in melee using light weapons.
== NWN comparison ==
*NWN was faithful to the DnD 3.0 version of this spell which granted 1d4+1 to the stat.
== External resources ==
*[[NWNWiki:Cat's Grace]]
*[http://www.d20srd.org/srd/spells/catsGrace.htm d20 SRD Cat's Grace]
[[Category:Spells that can be Persisted]]

Latest revision as of 19:41, 7 February 2019

Cat's Grace
Spell Information
Spell level : Innate level: 2, Bard: 2, Druid: 2, Ranger: 2, Sorcerer/Wizard: 2, Other: Animal, Elf or Halfling domain 2
School : Transmutation
Components : Verbal and Somatic
Range : Touch
Target/Area : Single
Duration : 1 min. * cLevel
10 Rounds(cLevel).
Save : Harmless
Spell resistance : No



Description

The target creature's Dexterity is increased by +4.