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For anything other then a melee fighter, the bonuses are pretty useless, except for thrown weapons (throwing axes, shuriken) from a ranged attack which gain the +2 damage bonus.
For anything other then a melee fighter, the bonuses are pretty useless, except for thrown weapons (throwing axes, shuriken) from a ranged attack which gain the +2 damage bonus.
== NWN comparison ==
*NWN was faithful to the DnD 3.0 version of this spell, which was 1d4+1 on the stat.
== External resources ==
*[[NWNWiki:Bull's Strength (spell)]]
*[http://www.d20srd.org/srd/spells/bullsStrength.htm d20 SRD Bull's Strength]
[[Category:Spells that can be Persisted]]

Latest revision as of 07:56, 1 September 2017

Bull's Strength
Spell Information
Spell level : Innate level: 2, Bard: 2, Cleric: 2, Druid: 2, Paladin: 2, Sorcerer/Wizard: 2, Other: Strength domain 1
School : Transmutation
Components : Verbal and Somatic
Range : Touch
Target/Area : Single
Duration : 1 min. * cLevel
10 Rounds(cLevel).
Save : Harmless
Spell resistance : No



Description

The target creature's Strength is increased by +4.

Gameplay Notes

Like other ability enhancing spells, this doesn't stack with items or other spells which provide strength bonuses of any kind. It has a reasonable duration, and can greatly help melee fighters until more powerful spells are available, or items outrank this spells effects.

A +4 bonus to strength gives the best bonuses to a melee fighter, providing both +2 to hit, and +2 damage. The strength bonus will also temporarily raise the carrying capacity of the creature too.

For anything other then a melee fighter, the bonuses are pretty useless, except for thrown weapons (throwing axes, shuriken) from a ranged attack which gain the +2 damage bonus.