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|level_bard=3 | |level_bard=3 | ||
|level_sorwiz=3 | |level_sorwiz=3 | ||
|level_innate=3 | |level_innate=3 | ||
|school=Transmutation | |school=Transmutation | ||
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==Gameplay Notes== | ==Gameplay Notes== | ||
*If the subject is wielding two weapons, this extra attack is made with the primary hand only. The extra attack comes after all the normal main-hand attacks, but before the off-hand attacks. Furthermore, this extra attack does NOT apply dual-wielding penalties. | *If the subject is wielding two weapons, this extra attack is made with the primary hand only. The extra attack comes after all the normal main-hand attacks, but before the off-hand attacks. Furthermore, this extra attack does NOT apply dual-wielding penalties. | ||
Latest revision as of 19:58, 8 September 2017
| Spell Information | |
| Spell level : | Innate level: 3, Bard: 3, Sorcerer/Wizard: 3 |
|---|---|
| School : | Transmutation |
| Components : | Verbal and Somatic |
| Range : | Short |
| Target/Area : | Single |
| Duration : | 6 sec. * cLevel 1 Round (cLevel). |
| Save : | Harmless |
Description
A number of friendly targets equal to your caster level (centered on the initial target) gain a +1 dodge bonus to AC, a +1 bonus to attack rolls, and 1 extra attack per round (ranged or melee, but not spellcasting). Each target's speed is increased by 50% as well.
Gameplay Notes
- If the subject is wielding two weapons, this extra attack is made with the primary hand only. The extra attack comes after all the normal main-hand attacks, but before the off-hand attacks. Furthermore, this extra attack does NOT apply dual-wielding penalties.
Categories:
- Spells
- Transmutation spells
- Spells with icon
- Spells missing pictures
- Level 3 innate spells
- Level 3 bard spells
- Bard spells
- Level 3 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal and Somatic spells
- Short range spells
- Short duration spells
- Spells without a save
- Spells other/unknown spell resistance
- Hostility rating unknown spell
- Spells that can be Extended
- Spells that can be Maximized