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A trap is a hazard placed on the ground that Will trigger an effect, harming whoever set it off. Traps, if detected with [[Search]] mode, appear as an ominous red overlay in the area. A character can use [[Craft: Engineering]] to place their own trap kits, or use [[Disable Device]] to disable or to recover one set by opponents. The [[Craft: Engineering]] skill allows one to assemble trap kits.
A trap is a hazard placed on the ground that triggers an effect, harming whoever sets it off. Traps detected with [[Search]] mode show as a red overlay on the ground. [[Craft: Engineering]] assembles trap kits and lets a character place their own; [[Disable Device]] disables or recovers traps set by others.


Traps come in a number of varieties such as generic trap kits, projectile traps, alarms and magical spell traps. Traps also have varying power levels, in ascending order: Minor, Average, Strong, and Deadly; with some traps also having Fatal and Epic variants.
Traps come as generic trap kits, projectile traps, alarms and magical spell traps, at rising strengths: Minor, Average, Strong and Deadly, with Fatal and Epic versions of some.


Traps can be focused on either Damage or Debilitation.  Traps designed around damage allow a Reflex Save for half-damage, against which [[Evasion]] (and [[Improved Evasion]]) can be applied. Traps designed around debilitation Will allow a save against some debuff or penalty, but Will always deal the listed damage.  Whether Evasion can defend against each trap is marked in the table below.
Traps are built for either damage or debilitation:
* '''Damage''' traps allow a Reflex save for half damage, so [[Evasion]] and [[Improved Evasion]] help against them.
* '''Debilitation''' traps allow a save against their effect, but always deal their listed damage.


The effects of trap kits that can be used by the PC are as follows:
The Evasion column shows which traps Evasion works against.


{| border="1" cellspacing="1" cellpadding="5"
==Trap kits==
|-
The trap kits player characters can use:
!Type
 
{| class="wikitable"
!Trap
!Strength
!Strength
!Target
!Target
!Damage
!Damage
!Special
!Effect
!Save
!Save
!DC
!Evasion?
!Evasion?
!DC
|-
|- style="background:#bbffbb; color:black"
|rowspan=5 style="font-weight:bold;background:#252525;color:#9fd49f"|Acid Blob
|rowspan=5|Acid Blob
|Minor
|Minor
|single creature
|Single creature
|3d6 acid
|3d6 acid
|paralysis, 2 rounds<br>(DC15 Fortitude/rnd)
|Paralysis, 2 rounds<br>(DC 15 Fortitude each round)
|Reflex
|style="text-align:center"|Reflex
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|15
|15
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#bbffbb; color:black"
|-
|Average
|Average
|single creature
|Single creature
|5d6 acid
|5d6 acid
|paralysis, 3 rounds<br>(DC20 Fort/rnd)
|Paralysis, 3 rounds<br>(DC 20 Fortitude each round)
|Reflex
|style="text-align:center"|Reflex
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|20
|20
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#bbffbb; color:black"
|-
|Strong
|Strong
|single creature
|Single creature
|12d6 acid
|12d6 acid
|paralysis, 4 rounds<br>(DC25 Fort/rnd)
|Paralysis, 4 rounds<br>(DC 25 Fortitude each round)
|Reflex
|style="text-align:center"|Reflex
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|25
|25
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#bbffbb; color:black"
|-
|Deadly
|Deadly
|single creature
|Single creature
|18d6 acid
|18d6 acid
|paralysis, 5 rounds<br>(DC25 Fort/rnd)
|Paralysis, 5 rounds<br>(DC 25 Fortitude each round)
|Reflex
|style="text-align:center"|Reflex
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|25
|25
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#bbffbb; color:black"
|-
|Fatal
|Fatal
|single creature
|Single creature
|22d6 acid
|22d6 acid
|paralysis, 4 rounds<br>(DC25 Fort/rnd)
|Paralysis, 4 rounds<br>(DC 25 Fortitude each round)
|Reflex
|style="text-align:center"|Reflex
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|28
|28
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#003300; color:white"
|-
|rowspan=4|Acid Splash
|rowspan=4 style="font-weight:bold;background:#202020;color:#b8dc8e"|Acid Splash
|Minor
|Minor
|single creature
|Single creature
|2d8 acid
|2d8 acid
|&nbsp;
|—
|Reflex
|style="text-align:center"|Reflex
|style="background:green;color:#99ff99"|✔ Yes
|style="text-align:center"|18
|18
|style="text-align:center"|<span style="color:#8fd18f">✔ Yes</span>
|- style="background:#003300; color:white"
|-
|Average
|Average
|single creature
|Single creature
|5d8 acid
|5d8 acid
|&nbsp;
|—
|Reflex
|style="text-align:center"|Reflex
|style="background:green;color:#99ff99"|✔ Yes
|style="text-align:center"|22
|22
|style="text-align:center"|<span style="color:#8fd18f">✔ Yes</span>
|- style="background:#003300; color:white"
|-
|Strong
|Strong
|single creature
|Single creature
|10d8 acid
|10d8 acid
|&nbsp;
|—
|Reflex
|style="text-align:center"|Reflex
|style="background:green;color:#99ff99"|✔ Yes
|style="text-align:center"|26
|26
|style="text-align:center"|<span style="color:#8fd18f">✔ Yes</span>
|- style="background:#003300; color:white"
|-
|Deadly
|Deadly
|single creature
|Single creature
|20d8 acid
|20d8 acid
|&nbsp;
|—
|Reflex
|style="text-align:center"|Reflex
|style="background:green;color:#99ff99"|✔ Yes
|style="text-align:center"|30
|30
|style="text-align:center"|<span style="color:#8fd18f">✔ Yes</span>
|- style="background:#ddddff; color:black"
|-
|rowspan=6|Electrical
|rowspan=6 style="font-weight:bold;background:#252525;color:#a5c8ff"|Electrical
|Minor
|Minor
|3 creatures, 15 ft radius
|3 creatures, 15 ft radius
|8d6 electrical
|8d6 electrical
|&nbsp;
|—
|Reflex
|style="text-align:center"|Reflex
|style="background:green;color:#99ff99"|✔ Yes
|style="text-align:center"|19
|19
|style="text-align:center"|<span style="color:#8fd18f">✔ Yes</span>
|- style="background:#ddddff; color:black"
|-
|Average
|Average
|4 creatures, 15 ft radius
|4 creatures, 15 ft radius
|15d6 electrical
|15d6 electrical
|&nbsp;
|—
|Reflex
|style="text-align:center"|Reflex
|style="background:green;color:#99ff99"|✔ Yes
|style="text-align:center"|22
|22
|style="text-align:center"|<span style="color:#8fd18f">✔ Yes</span>
|- style="background:#ddddff; color:black"
|-
|Strong
|Strong
|5 creatures, 15 ft radius
|5 creatures, 15 ft radius
|20d6 electrical
|20d6 electrical
|&nbsp;
|—
|Reflex
|style="text-align:center"|Reflex
|style="background:green;color:#99ff99"|✔ Yes
|style="text-align:center"|26
|26
|style="text-align:center"|<span style="color:#8fd18f">✔ Yes</span>
|- style="background:#ddddff; color:black"
|-
|Deadly
|Deadly
|6 creatures, 15 ft radius
|6 creatures, 15 ft radius
|30d6 electrical
|30d6 electrical
|&nbsp;
|—
|Reflex
|style="text-align:center"|Reflex
|style="background:green;color:#99ff99"|✔ Yes
|style="text-align:center"|28
|28
|style="text-align:center"|<span style="color:#8fd18f">✔ Yes</span>
|- style="background:#ddddff; color:black"
|-
|Fatal
|Fatal
|6 creatures, 15 ft radius
|6 creatures, 15 ft radius
|40d6 electrical
|40d6 electrical
|&nbsp;
|—
|Reflex
|style="text-align:center"|Reflex
|style="background:green;color:#99ff99"|✔ Yes
|style="text-align:center"|30
|30
|style="text-align:center"|<span style="color:#8fd18f">✔ Yes</span>
|- style="background:#ddddff; color:black"
|-
|Epic
|Epic
|6 creatures, 15 ft radius
|6 creatures, 15 ft radius
|60d6 electrical
|60d6 electrical
|&nbsp;
|—
|Reflex
|style="text-align:center"|Reflex
|style="background:green;color:#99ff99"|✔ Yes
|style="text-align:center"|35
|35
|style="text-align:center"|<span style="color:#8fd18f">✔ Yes</span>
|- style="background:#440000; color:white"
|-
|rowspan=6|Fire
|rowspan=6 style="font-weight:bold;background:#202020;color:#ffab80"|Fire
|Minor
|Minor
|5 ft radius
|5 ft radius
|5d6 fire
|5d6 fire
|&nbsp;
|—
|Reflex
|style="text-align:center"|Reflex
|style="background:green;color:#99ff99"|✔ Yes
|style="text-align:center"|18
|18
|style="text-align:center"|<span style="color:#8fd18f">✔ Yes</span>
|- style="background:#440000; color:white"
|-
|Average
|Average
|5 ft radius
|5 ft radius
|8d6 fire
|8d6 fire
|&nbsp;
|—
|Reflex
|style="text-align:center"|Reflex
|style="background:green;color:#99ff99"|✔ Yes
|style="text-align:center"|22
|22
|style="text-align:center"|<span style="color:#8fd18f">✔ Yes</span>
|- style="background:#440000; color:white"
|-
|Strong
|Strong
|10 ft radius
|10 ft radius
|15d6 fire
|15d6 fire
|&nbsp;
|—
|Reflex
|style="text-align:center"|Reflex
|style="background:green;color:#99ff99"|✔ Yes
|style="text-align:center"|26
|26
|style="text-align:center"|<span style="color:#8fd18f">✔ Yes</span>
|- style="background:#440000; color:white"
|-
|Deadly
|Deadly
|10 ft radius
|10 ft radius
|25d6 fire
|25d6 fire
|&nbsp;
|—
|Reflex
|style="text-align:center"|Reflex
|style="background:green;color:#99ff99"|✔ Yes
|style="text-align:center"|30
|30
|style="text-align:center"|<span style="color:#8fd18f">✔ Yes</span>
|- style="background:#440000; color:white"
|-
|Fatal
|Fatal
|10 ft radius
|10 ft radius
|35d6 fire
|35d6 fire
|&nbsp;
|—
|Reflex
|style="text-align:center"|Reflex
|style="background:green;color:#99ff99"|✔ Yes
|style="text-align:center"|34
|34
|style="text-align:center"|<span style="color:#8fd18f">✔ Yes</span>
|- style="background:#440000; color:white"
|-
|Epic
|Epic
|10 ft radius
|10 ft radius
|50d6 fire
|50d6 fire
|&nbsp;
|—
|Reflex
|style="text-align:center"|Reflex
|style="background:green;color:#99ff99"|✔ Yes
|style="text-align:center"|38
|38
|style="text-align:center"|<span style="color:#8fd18f">✔ Yes</span>
|- style="background:#bbddff; color:black"
|-
|rowspan=5|Frost
|rowspan=5 style="font-weight:bold;background:#252525;color:#9fdcff"|Frost
|Minor
|Minor
|single creature
|Single creature
|2d4 cold
|2d4 cold
|paralysis, 1 round
|Paralysis, 1 round
|Fortitude
|style="text-align:center"|Fortitude
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|12
|12
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#bbddff; color:black"
|-
|Average
|Average
|single creature
|Single creature
|4d4 cold
|4d4 cold
|paralysis, 2 rounds
|Paralysis, 2 rounds
|Fortitude
|style="text-align:center"|Fortitude
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|13
|13
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#bbddff; color:black"
|-
|Strong
|Strong
|single creature
|Single creature
|8d4 cold
|8d4 cold
|paralysis, 3 rounds
|Paralysis, 3 rounds
|Fortitude
|style="text-align:center"|Fortitude
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|14
|14
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#bbddff; color:black"
|-
|Deadly
|Deadly
|single creature
|Single creature
|16d4 cold
|16d4 cold
|paralysis, 4 rounds
|Paralysis, 4 rounds
|Fortitude
|style="text-align:center"|Fortitude
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|15
|15
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#bbddff; color:black"
|-
|Epic
|Epic
|single creature
|Single creature
|40d4 cold
|40d4 cold
|paralysis, 4 rounds
|Paralysis, 4 rounds
|Fortitude
|style="text-align:center"|Fortitude
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|30
|30
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#333300; color:white"
|-
|rowspan=6|Holy
|rowspan=6 style="font-weight:bold;background:#202020;color:#f0d98c"|Holy
|Minor
|Minor
|single creature
|Single creature
|colspan=2|2d4 (4d10 if undead) divine
|2d4 divine<br>(4d10 to undead)
|none
|—
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|None
|&nbsp;
|style="text-align:center"|—
|- style="background:#333300; color:white"
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|-
|Average
|Average
|single creature
|Single creature
|colspan=2|3d4 (5d10 if undead) divine
|3d4 divine<br>(5d10 to undead)
|none
|—
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|None
|&nbsp;
|style="text-align:center"|—
|- style="background:#333300; color:white"
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|-
|Strong
|Strong
|single creature
|Single creature
|colspan=2|6d4 (8d10 if undead) divine
|6d4 divine<br>(8d10 to undead)
|none
|—
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|None
|&nbsp;
|style="text-align:center"|—
|- style="background:#333300; color:white"
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|-
|Deadly
|Deadly
|single creature
|Single creature
|colspan=2|8d4 (12d10 if undead) divine
|8d4 divine<br>(12d10 to undead)
|none
|—
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|None
|&nbsp;
|style="text-align:center"|—
|- style="background:#333300; color:white"
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|-
|Fatal
|Fatal
|single creature
|Single creature
|colspan=2|12d4 (16d10 if undead) divine
|12d4 divine<br>(16d10 to undead)
|none
|—
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|None
|&nbsp;
|style="text-align:center"|—
|- style="background:#333300; color:white"
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|-
|Epic
|Epic
|single creature
|Single creature
|colspan=2|16d4 (20d10 if undead) divine
|16d4 divine<br>(20d10 to undead)
|none
|—
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|None
|&nbsp;
|style="text-align:center"|—
|- style="background:#bbbbbb; color:black"
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|rowspan=4|Negative
|-
|rowspan=4 style="font-weight:bold;background:#252525;color:#c3b0e6"|Negative
|Minor
|Minor
|single creature
|Single creature
|2d6 negative
|2d6 negative
| -1 strength
|−1 Strength
|Fortitude
|style="text-align:center"|Fortitude
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|12
|12
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#bbbbbb; color:black"
|-
|Average
|Average
|single creature
|Single creature
|4d6 negative
|4d6 negative
| -1 strength
|−1 Strength
|Fortitude
|style="text-align:center"|Fortitude
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|15
|15
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#bbbbbb; color:black"
|-
|Strong
|Strong
|single creature
|Single creature
|8d6 negative
|8d6 negative
| -2 strength
|−2 Strength
|Fortitude
|style="text-align:center"|Fortitude
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|18
|18
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#bbbbbb; color:black"
|-
|Deadly
|Deadly
|single creature
|Single creature
|16d6 negative
|16d6 negative
| -1 level
|−1 level
|Fortitude
|style="text-align:center"|Fortitude
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|21
|21
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#003333; color:white"
|-
|rowspan=6|Sonic
|rowspan=6 style="font-weight:bold;background:#202020;color:#8fdcd2"|Sonic
|Minor
|Minor
|10 ft radius
|10 ft radius
|2d4 sonic
|2d4 sonic
|stun, 2 rounds
|Stun, 2 rounds
|Will
|style="text-align:center"|Will
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|12
|12
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#003333; color:white"
|-
|Average
|Average
|10 ft radius
|10 ft radius
|4d4 sonic
|4d4 sonic
|stun, 2 rounds
|Stun, 2 rounds
|Will
|style="text-align:center"|Will
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|14
|14
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#003333; color:white"
|-
|Strong
|Strong
|10 ft radius
|10 ft radius
|8d4 sonic
|8d4 sonic
|stun, 3 rounds
|Stun, 3 rounds
|Will
|style="text-align:center"|Will
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|17
|17
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#003333; color:white"
|-
|Deadly
|Deadly
|10 ft radius
|10 ft radius
|16d4 sonic
|16d4 sonic
|stun, 4 rounds
|Stun, 4 rounds
|Will
|style="text-align:center"|Will
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|20
|20
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#003333; color:white"
|-
|Fatal
|Fatal
|10 ft radius
|10 ft radius
|30d4 sonic
|30d4 sonic
|stun, 4 rounds
|Stun, 4 rounds
|Will
|style="text-align:center"|Will
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|25
|25
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#003333; color:white"
|-
|Epic
|Epic
|10 ft radius
|10 ft radius
|40d4 sonic
|40d4 sonic
|stun, 4 rounds
|Stun, 4 rounds
|Will
|style="text-align:center"|Will
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|30
|30
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#ffeeee; color:black"
|-
|rowspan=5|Spike
|rowspan=5 style="font-weight:bold;background:#252525;color:#dcbca8"|Spike
|Minor
|Minor
|single creature
|Single creature
|2d6 piercing
|2d6 piercing
|&nbsp;
|—
|Reflex
|style="text-align:center"|Reflex
|style="background:green;color:#99ff99"|✔ Yes
|style="text-align:center"|15
|15
|style="text-align:center"|<span style="color:#8fd18f">✔ Yes</span>
|- style="background:#ffeeee; color:black"
|-
|Average
|Average
|single creature
|Single creature
|4d6 piercing
|4d6 piercing
|&nbsp;
|—
|Reflex
|style="text-align:center"|Reflex
|style="background:green;color:#99ff99"|✔ Yes
|style="text-align:center"|15
|15
|style="text-align:center"|<span style="color:#8fd18f">✔ Yes</span>
|- style="background:#ffeeee; color:black"
|-
|Strong
|Strong
|single creature
|Single creature
|8d6 piercing
|8d6 piercing
|&nbsp;
|—
|Reflex
|style="text-align:center"|Reflex
|style="background:green;color:#99ff99"|✔ Yes
|style="text-align:center"|15
|15
|style="text-align:center"|<span style="color:#8fd18f">✔ Yes</span>
|- style="background:#ffeeee; color:black"
|-
|Deadly
|Deadly
|single creature
|Single creature
|25d6 piercing
|25d6 piercing
|&nbsp;
|—
|Reflex
|style="text-align:center"|Reflex
|style="background:green;color:#99ff99"|✔ Yes
|style="text-align:center"|15
|15
|style="text-align:center"|<span style="color:#8fd18f">✔ Yes</span>
|- style="background:#ffeeee; color:black"
|-
|Epic<br>(Beast trap)
|Epic<br>(Beast trap)
|single creature
|Single creature
|??d6 piercing
|?d6 piercing
|&nbsp;
|—
|Reflex
|style="text-align:center"|Reflex
|style="background:green;color:#99ff99"|✔ Yes
|style="text-align:center"|?
|??
|style="text-align:center"|<span style="color:#8fd18f">✔ Yes</span>
|- style="background:#003300; color:white"
|-
|rowspan=4|Tangle
|rowspan=4 style="font-weight:bold;background:#202020;color:#b0cc94"|Tangle
|Minor
|Minor
|10 ft radius
|10 ft radius
|&nbsp;
|—
|slow, 3 rounds
|Slow, 3 rounds
|Reflex
|style="text-align:center"|Reflex
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|20
|20
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#003300; color:white"
|-
|Average
|Average
|10 ft radius
|10 ft radius
|&nbsp;
|—
|slow, 4 rounds
|Slow, 4 rounds
|Reflex
|style="text-align:center"|Reflex
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|25
|25
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#003300; color:white"
|-
|Strong
|Strong
|15 ft radius
|15 ft radius
|&nbsp;
|—
|slow, 4 rounds
|Slow, 4 rounds
|Reflex
|style="text-align:center"|Reflex
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|30
|30
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#003300; color:white"
|-
|Deadly
|Deadly
|15 ft radius
|15 ft radius
|&nbsp;
|—
|slow, 5 rounds
|Slow, 5 rounds
|Reflex
|style="text-align:center"|Reflex
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|35
|35
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#ffddff; color:black"
|-
|rowspan=4|Gas
|rowspan=4 style="font-weight:bold;background:#252525;color:#e4b0ec"|Gas
|Minor
|Minor
|15 ft radius
|15 ft radius
|&nbsp;
|—
|Giant wasp poison<br>(1d6 Dex / 1d6 Dex)
|Giant Wasp Poison<br>(1d6 Dex / 1d6 Dex)
|Fortitude
|style="text-align:center"|Fortitude
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|18
|18
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#ffddff; color:black"
|-
|Average
|Average
|15 ft radius
|15 ft radius
|&nbsp;
|—
|Deathblade Toxin<br>(1d6 Con / 2d6 Con)
|Deathblade Toxin<br>(1d6 Con / 2d6 Con)
|Fortitude
|style="text-align:center"|Fortitude
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|20
|20
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#ffddff; color:black"
|-
|Strong
|Strong
|15 ft radius
|15 ft radius
|&nbsp;
|—
|Black Lotus Extract<br>(1d6 Con / 2d6 Con)
|Black Lotus Extract<br>(1d6 Con / 2d6 Con)
|Fortitude
|style="text-align:center"|Fortitude
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|22
|22
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|- style="background:#ffddff; color:black"
|-
|Deadly
|Deadly
|15 ft radius
|15 ft radius
|&nbsp;
|—
|Dark Reaver Powder<br>(2d3 Con / 2d6 Con)
|Dark Reaver Powder<br>(2d3 Con / 2d6 Con)
|Fortitude
|style="text-align:center"|Fortitude
|style="background:red;color:#ff9999"|✘ No
|style="text-align:center"|26
|26
|style="text-align:center"|<span style="color:#e08a8a">✘ No</span>
|}
|}


Data sourced from https://bgtscc.net/viewtopic.php?p=900484#p900484
Data from [https://bgtscc.net/viewtopic.php?p=900484#p900484 this forum post].
 
==Gameplay Notes==
*Traps set by players should no longer trigger unless the two characters are hostile with each other. If a PC is killed by a trap, it is treated as a pvp death if the trap was set by a player, rather than a pve death.


==Gameplay notes==
* Traps set by players only trigger on characters hostile to the one who set them.
* A PC killed by a trap set by a player counts as a PvP death, not a PvE death.


[[category:Game rules]]
[[Category:Game rules]]

Latest revision as of 03:43, 26 September 2026

A trap is a hazard placed on the ground that triggers an effect, harming whoever sets it off. Traps detected with Search mode show as a red overlay on the ground. Craft: Engineering assembles trap kits and lets a character place their own; Disable Device disables or recovers traps set by others.

Traps come as generic trap kits, projectile traps, alarms and magical spell traps, at rising strengths: Minor, Average, Strong and Deadly, with Fatal and Epic versions of some.

Traps are built for either damage or debilitation:

  • Damage traps allow a Reflex save for half damage, so Evasion and Improved Evasion help against them.
  • Debilitation traps allow a save against their effect, but always deal their listed damage.

The Evasion column shows which traps Evasion works against.

Trap kits

The trap kits player characters can use:

Trap Strength Target Damage Effect Save DC Evasion?
Acid Blob Minor Single creature 3d6 acid Paralysis, 2 rounds
(DC 15 Fortitude each round)
Reflex 15 ✘ No
Average Single creature 5d6 acid Paralysis, 3 rounds
(DC 20 Fortitude each round)
Reflex 20 ✘ No
Strong Single creature 12d6 acid Paralysis, 4 rounds
(DC 25 Fortitude each round)
Reflex 25 ✘ No
Deadly Single creature 18d6 acid Paralysis, 5 rounds
(DC 25 Fortitude each round)
Reflex 25 ✘ No
Fatal Single creature 22d6 acid Paralysis, 4 rounds
(DC 25 Fortitude each round)
Reflex 28 ✘ No
Acid Splash Minor Single creature 2d8 acid — Reflex 18 ✔ Yes
Average Single creature 5d8 acid — Reflex 22 ✔ Yes
Strong Single creature 10d8 acid — Reflex 26 ✔ Yes
Deadly Single creature 20d8 acid — Reflex 30 ✔ Yes
Electrical Minor 3 creatures, 15 ft radius 8d6 electrical — Reflex 19 ✔ Yes
Average 4 creatures, 15 ft radius 15d6 electrical — Reflex 22 ✔ Yes
Strong 5 creatures, 15 ft radius 20d6 electrical — Reflex 26 ✔ Yes
Deadly 6 creatures, 15 ft radius 30d6 electrical — Reflex 28 ✔ Yes
Fatal 6 creatures, 15 ft radius 40d6 electrical — Reflex 30 ✔ Yes
Epic 6 creatures, 15 ft radius 60d6 electrical — Reflex 35 ✔ Yes
Fire Minor 5 ft radius 5d6 fire — Reflex 18 ✔ Yes
Average 5 ft radius 8d6 fire — Reflex 22 ✔ Yes
Strong 10 ft radius 15d6 fire — Reflex 26 ✔ Yes
Deadly 10 ft radius 25d6 fire — Reflex 30 ✔ Yes
Fatal 10 ft radius 35d6 fire — Reflex 34 ✔ Yes
Epic 10 ft radius 50d6 fire — Reflex 38 ✔ Yes
Frost Minor Single creature 2d4 cold Paralysis, 1 round Fortitude 12 ✘ No
Average Single creature 4d4 cold Paralysis, 2 rounds Fortitude 13 ✘ No
Strong Single creature 8d4 cold Paralysis, 3 rounds Fortitude 14 ✘ No
Deadly Single creature 16d4 cold Paralysis, 4 rounds Fortitude 15 ✘ No
Epic Single creature 40d4 cold Paralysis, 4 rounds Fortitude 30 ✘ No
Holy Minor Single creature 2d4 divine
(4d10 to undead)
— None — ✘ No
Average Single creature 3d4 divine
(5d10 to undead)
— None — ✘ No
Strong Single creature 6d4 divine
(8d10 to undead)
— None — ✘ No
Deadly Single creature 8d4 divine
(12d10 to undead)
— None — ✘ No
Fatal Single creature 12d4 divine
(16d10 to undead)
— None — ✘ No
Epic Single creature 16d4 divine
(20d10 to undead)
— None — ✘ No
Negative Minor Single creature 2d6 negative −1 Strength Fortitude 12 ✘ No
Average Single creature 4d6 negative −1 Strength Fortitude 15 ✘ No
Strong Single creature 8d6 negative −2 Strength Fortitude 18 ✘ No
Deadly Single creature 16d6 negative −1 level Fortitude 21 ✘ No
Sonic Minor 10 ft radius 2d4 sonic Stun, 2 rounds Will 12 ✘ No
Average 10 ft radius 4d4 sonic Stun, 2 rounds Will 14 ✘ No
Strong 10 ft radius 8d4 sonic Stun, 3 rounds Will 17 ✘ No
Deadly 10 ft radius 16d4 sonic Stun, 4 rounds Will 20 ✘ No
Fatal 10 ft radius 30d4 sonic Stun, 4 rounds Will 25 ✘ No
Epic 10 ft radius 40d4 sonic Stun, 4 rounds Will 30 ✘ No
Spike Minor Single creature 2d6 piercing — Reflex 15 ✔ Yes
Average Single creature 4d6 piercing — Reflex 15 ✔ Yes
Strong Single creature 8d6 piercing — Reflex 15 ✔ Yes
Deadly Single creature 25d6 piercing — Reflex 15 ✔ Yes
Epic
(Beast trap)
Single creature ?d6 piercing — Reflex ? ✔ Yes
Tangle Minor 10 ft radius — Slow, 3 rounds Reflex 20 ✘ No
Average 10 ft radius — Slow, 4 rounds Reflex 25 ✘ No
Strong 15 ft radius — Slow, 4 rounds Reflex 30 ✘ No
Deadly 15 ft radius — Slow, 5 rounds Reflex 35 ✘ No
Gas Minor 15 ft radius — Giant Wasp Poison
(1d6 Dex / 1d6 Dex)
Fortitude 18 ✘ No
Average 15 ft radius — Deathblade Toxin
(1d6 Con / 2d6 Con)
Fortitude 20 ✘ No
Strong 15 ft radius — Black Lotus Extract
(1d6 Con / 2d6 Con)
Fortitude 22 ✘ No
Deadly 15 ft radius — Dark Reaver Powder
(2d3 Con / 2d6 Con)
Fortitude 26 ✘ No

Data from this forum post.

Gameplay notes

  • Traps set by players only trigger on characters hostile to the one who set them.
  • A PC killed by a trap set by a player counts as a PvP death, not a PvE death.