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{{FeatInfo|type=General | {{FeatInfo|type=General | ||
|Prereq=[[Intelligence|Int]] 13+ | |Prereq=[[Intelligence|Int]] 13+, base attack bonus +1 | ||
|Req=[[Feint]], [[ | |Req=[[Improved Feint]], [[Whirlwind Attack]], [[Combat Insight]], [[Improved Knockdown]], [[Improved Disarm]] | ||
|Specifics= | |Specifics=You can take a penalty of as much as -5 on your attack modifier and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. | ||
|Use=Combat mode}}__NOTOC__ | |Use=Combat mode}}__NOTOC__ | ||
== Gameplay Notes == | == Gameplay Notes == | ||
*Combat Expertise now only turns off when changing gear if you equip a ranged weapon. | *Combat Expertise now only turns off when changing gear if you equip a ranged weapon. | ||
Latest revision as of 18:07, 30 July 2022
- Type of feat: General
- Prerequisite: Int 13+, base attack bonus +1
- Required for: Improved Feint, Whirlwind Attack, Combat Insight, Improved Knockdown, Improved Disarm
- Specifics: You can take a penalty of as much as -5 on your attack modifier and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus.
- Use: Combat mode
Gameplay Notes
- Combat Expertise now only turns off when changing gear if you equip a ranged weapon.
- It can now be activated while moving.
D&D Comparison
- In D&D, the penalty to AB and bonus to AC can be chosen by the player, to a maximum of 5.
- The bonus to AC is of the Dodge type.
NWN comparison
- Expertise in NWN gave a fixed +5 bonus to Armor Class with a fixed -5 to-hit penalty.