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== Gameplay Notes == | == Gameplay Notes == | ||
The description is out of date. What you get is an invisible copy of yourself that attacks for one round. It deals bleeding damage of 2 points for 3 rounds. The feat has a cooldown of 16 seconds. You do not have to sneak to make | It should bypass DR. | ||
The description is out of date. What you get is an invisible copy of yourself that attacks for one round. It deals bleeding damage of 2 points for 3 rounds. (not sure if this damage will change with higher levels) | |||
The feat has a cooldown of 16 seconds. You do not have to sneak to make use of the feat but the attack might also fail which however is still a normal attack but in case of a hit without bleeding damage. (so it seemed) | |||
A feat that offers more uses than just to attack as you practically get a henchman for one round. | A feat that offers more uses than just to attack as you practically get a henchman for one round. | ||
Latest revision as of 15:51, 18 July 2022
Arterial Strike
Type of Feat: General Prerequisite: Base Attack Bonus +4, Sneak attack Use: Selected.
If you hit with a sneak attack, you may choose to forgo +ld6 of extra sneak attack damage to deliver a wound that won't stop bleeding. Each wound caused in this manner saps an extra 2 point of damage per round from the victim, until the victim receives healing.
Wounds from multiple arterial strikes result in cumulative bleeding loss (two successful arterial strikes cause an extra 4 points of damage per round until healed). You may deliver only one bleeding wound per attack.
[Melee weapons only!]
Gameplay Notes
It should bypass DR.
The description is out of date. What you get is an invisible copy of yourself that attacks for one round. It deals bleeding damage of 2 points for 3 rounds. (not sure if this damage will change with higher levels) The feat has a cooldown of 16 seconds. You do not have to sneak to make use of the feat but the attack might also fail which however is still a normal attack but in case of a hit without bleeding damage. (so it seemed) A feat that offers more uses than just to attack as you practically get a henchman for one round.