mNo edit summary |
m adding class links |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 3: | Line 3: | ||
|Prereq=[[Turn Undead]], [[Extra Turning]], Non-Good Alignment | |Prereq=[[Turn Undead]], [[Extra Turning]], Non-Good Alignment | ||
|Specifics=The divine caster is now able to channel the sacred powers bestowed upon him by his dark Deity. The character can spend one of his daily [[ | |Specifics=The divine caster is now able to channel the sacred powers bestowed upon him by his dark Deity. The character can spend one of his daily [[Turn Undead]] attempts in order to unleash a wave of negative energy that will deal damage equal to (1d6 damage per two turning levels [max 15]) + Charisma Modifier. The negative energy relentlessly attacks any living being, forcing them to make a Fortitude Save for half damage. Any undead creature caught within range is healed for the same amount of damage. | ||
|Req= None. | |Req= None. | ||
|Use=Selected | |Use=Selected | ||
| Line 11: | Line 11: | ||
Undead are healed, though Incorporeal are damaged as non-Undead. | Undead are healed, though Incorporeal are damaged as non-Undead. | ||
The Save-DC is: 10 + half of Cleric | The Save-DC is: 10 + half of Turning Levels + Charisma Modifier. | ||
Effective turning level only considers the following classes: [[Cleric]], [[Morninglord of Lathander]], [[Hierophant]], [[Silverstar of Selûne]], [[Warpriest]], [[Techsmith of Gond]], [[Harper Priest]] with the Selune's Radiance feat, [[Solar Channeler]], [[Paladin]], and [[Blackguard]]. | |||
The [[Improved Turning]] feat increases your turning level by 1. | |||
The Good variant is [[Sacred Purification]].}} | The Good variant is [[Sacred Purification]].}} | ||
[[Category:Divine feats]] | |||
Latest revision as of 15:42, 4 May 2023
- Type of feat: Divine
- Prerequisite: Turn Undead, Extra Turning, Non-Good Alignment
- Required for: None.
- Specifics: The divine caster is now able to channel the sacred powers bestowed upon him by his dark Deity. The character can spend one of his daily Turn Undead attempts in order to unleash a wave of negative energy that will deal damage equal to (1d6 damage per two turning levels [max 15]) + Charisma Modifier. The negative energy relentlessly attacks any living being, forcing them to make a Fortitude Save for half damage. Any undead creature caught within range is healed for the same amount of damage.
- Use: Selected
Gameplay Notes
The area affects a Colossal radius and deal Negative Energy damage any non-undead within the radius. Undead are healed, though Incorporeal are damaged as non-Undead.
The Save-DC is: 10 + half of Turning Levels + Charisma Modifier.
Effective turning level only considers the following classes: Cleric, Morninglord of Lathander, Hierophant, Silverstar of Selûne, Warpriest, Techsmith of Gond, Harper Priest with the Selune's Radiance feat, Solar Channeler, Paladin, and Blackguard. The Improved Turning feat increases your turning level by 1.
The Good variant is Sacred Purification.