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{{spell | |||
|icon= | |||
|image= | |||
|level_bard= | |||
|level_cleric= | |||
|level_druid= | |||
|level_paladin= | |||
|level_ranger=2 | |||
|level_sorwiz= | |||
|level_warlock= | |||
|level_innate=2 | |||
|school=Transmutation | |||
|descriptor= | |||
|components=V | |||
|range=Long | |||
|area=1 creature | |||
|duration=1 round | |||
|save=[[Reflex special]] | |||
|spell_resistance=n/a | |||
|hostile=No | |||
|empower=No | |||
|extend=Yes | |||
|maximize=No | |||
|quicken=Yes | |||
|silent=Yes | |||
|still=Yes | |||
|persist=No}} | |||
You invoke the magic quickly and your weapon flashes with a magical radiance. You will do 2d6 extra piercing damage against your favored enemies. The target must also perform a dexterity adjusted reflex saving throw against the spell's save DC + 2 + (half your casterlevel). The target's dexterity modifier is subtracted from the total DC (negative modifiers are added). | You invoke the magic quickly and your weapon flashes with a magical radiance. You will do 2d6 extra piercing damage against your favored enemies. The target must also perform a dexterity adjusted reflex saving throw against the spell's save DC + 2 + (half your casterlevel). The target's dexterity modifier is subtracted from the total DC (negative modifiers are added). | ||
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== Bugs == | == Bugs == | ||
Latest revision as of 13:56, 15 September 2017
| Exacting Strike | |
| Spell Information | |
| Spell level : | Innate level: 2, Ranger: 2 |
|---|---|
| School : | Transmutation |
| Components : | Verbal |
| Range : | Long |
| Target/Area : | 1 creature |
| Duration : | 1 round |
| Save : | Reflex special |
| Spell resistance : | n/a |
You invoke the magic quickly and your weapon flashes with a magical radiance. You will do 2d6 extra piercing damage against your favored enemies. The target must also perform a dexterity adjusted reflex saving throw against the spell's save DC + 2 + (half your casterlevel). The target's dexterity modifier is subtracted from the total DC (negative modifiers are added).
If the reflex save fails then the extra piercing damage increases to 2d12. Exacting Strike can be used with both ranged and melee weaponry, but in melee you must use it while close to the target. You can cast this spell even when it's not your round; However, your must mind interrupting your own attacks.
Gameplay Notes
Bugs
Categories:
- Spells
- Transmutation spells
- Spells missing icon
- Spells missing pictures
- Level 2 innate spells
- Level 2 ranger spells
- Ranger spells
- Verbal only spells
- Long range spells
- Unknown/special duration spells
- Spells without a save
- Spells other/unknown spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized