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Elemental Swarm is a 20 HD summons (edited from 18 HD listed) |
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==Description== | ==Description== | ||
This spell opens a portal to an Elemental Plane and summons elementals from it. You summon an | This spell opens a portal to an Elemental Plane and summons elementals from it. You summon an 20 HD elemental to act as a loyal servant until it dies or until the spell expires. If the elemental dies before the spell ends, a new elemental is automatically summoned to replace it. This process continues with another two elementals until the spell expires. | ||
The exact four elementals summoned depends on the class and domains of the caster. A druid conjures an air elemental, then a water elemental, then an earth elemental, and finally a fire elemental. Clerics with the Air, Earth, and Water domains only summon air, earth, or water elementals, respectively (the Dwarf domain counts as if it was Earth). Clerics with the Cold domain summon ice elementals if they receive the spell from another source, and clerics with two separate elemental domains (such as Air+Earth for Sheela Peryroyl) summon two elementals each from both elements. | The exact four elementals summoned depends on the class and domains of the caster. A druid conjures an air elemental, then a water elemental, then an earth elemental, and finally a fire elemental. Clerics with the Air, Earth, and Water domains only summon air, earth, or water elementals, respectively (the Dwarf domain counts as if it was Earth). Clerics with the Cold domain summon ice elementals if they receive the spell from another source (such as Cold+Air), and clerics with two separate elemental domains (such as Air+Earth for Sheela Peryroyl) summon two elementals each from both elements. | ||
When you use a summoning spell to summon an air, cold, earth, fire, or water creature, it is a spell of that type. | When you use a summoning spell to summon an air, cold, earth, fire, or water creature, it is a spell of that type. | ||
Latest revision as of 21:03, 1 September 2025
| Spell Information | |
| Spell level : | Innate level: 9, Druid: 9, Other: Air 9, Dwarf 9, Earth 9, Water 9 |
|---|---|
| School : | Conjuration |
| Descriptor(s) : | Air, Earth, Fire, Water |
| Components : | Verbal and Somatic |
| Range : | Medium |
| Target/Area : | Point |
| Duration : | 60 seconds / level |
| Save : | None |
Description
This spell opens a portal to an Elemental Plane and summons elementals from it. You summon an 20 HD elemental to act as a loyal servant until it dies or until the spell expires. If the elemental dies before the spell ends, a new elemental is automatically summoned to replace it. This process continues with another two elementals until the spell expires.
The exact four elementals summoned depends on the class and domains of the caster. A druid conjures an air elemental, then a water elemental, then an earth elemental, and finally a fire elemental. Clerics with the Air, Earth, and Water domains only summon air, earth, or water elementals, respectively (the Dwarf domain counts as if it was Earth). Clerics with the Cold domain summon ice elementals if they receive the spell from another source (such as Cold+Air), and clerics with two separate elemental domains (such as Air+Earth for Sheela Peryroyl) summon two elementals each from both elements.
When you use a summoning spell to summon an air, cold, earth, fire, or water creature, it is a spell of that type.
- Spells
- Conjuration spells
- Spells with icon
- Spells missing pictures
- Level 9 innate spells
- Level 9 druid spells
- Druid spells
- Other spellcaster spells
- Verbal and Somatic spells
- Medium range spells
- Unknown/special duration spells
- Spells without a save
- Spells other/unknown spell resistance
- Hostility rating unknown spell
- Spells that can be Extended
- Spells that can be Maximized