Rasael (talk | contribs)
m Rasael moved page Spell: Fumble to Fumble over a redirect without leaving a redirect
 
Dae (talk | contribs)
m spelling
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
===<b>Fumble</b>===
{{spell
 
|icon=
Caster Level(s): Wizard / Sorcerer 4
|image=
Innate Level: 4
|level_bard=
School: Enchantment
|level_cleric=
Component(s): Verbal, Somatic
|level_druid=
Range: Medium
|level_paladin=
Area of Effect / Target: 30 ft Sphere
|level_ranger=
Duration: 1 round / level
|level_sorwiz=4
Save: Will / Special
|level_warlock=
Spell Resistance: Yes
|level_innate=4
 
|school=Enchantment  
|descriptor=
|components=VS
|range=Medium
|area=30 ft Sphere
|duration=1 round / level
|save=[[Will / Special]]
|spell_resistance=Yes
|hostile=No
|empower=No
|extend=Yes
|maximize=No
|quicken=Yes
|silent=Yes
|still=Yes
|persist=No}}


When a fumble spell is cast, the wizard creates an area in which all creatures suddenly become clumsy and awkward. A subject succeeding with his will saving throw can act freely that round, but if he is in the area at the beginning of the next round, another saving throw is required. Alternatively, the spell can be cast at an individual creature. Failure to save means the creature is slowed for the duration (see the 3rd-level spell).
When a fumble spell is cast, the wizard creates an area in which all creatures suddenly become clumsy and awkward. A subject succeeding with his will saving throw can act freely that round, but if he is in the area at the beginning of the next round, another saving throw is required. Alternatively, the spell can be cast at an individual creature. Failure to save means the creature is slowed for the duration (see the 3rd-level spell).
Line 16: Line 31:
If cast as an area spell, the fumble effects each round are randomly one of the following:
If cast as an area spell, the fumble effects each round are randomly one of the following:


: <br />- Creature trips and is knocked down<br />- Creature is slowed<br />- Creature's actions are interupted<br />- Creature accidentally hurts itself
: <br />- Creature trips and is knocked down<br />- Creature is slowed<br />- Creature's actions are interrupted<br />- Creature accidentally hurts itself


Every creature in the radius is affected, including the caster. Protection from Alignment spells do not impede Fumble. An immunity effect against mind affecting spells does prevent fumbles.
Every creature in the radius is affected, including the caster. Protection from Alignment spells do not impede Fumble. An immunity effect against mind affecting spells does prevent fumbles.
Line 24: Line 39:


== Bugs ==
== Bugs ==
[[Category:Spells]]
[[Category:Sor / Wiz 4]]
[[Category:Innate 4]]
[[Category:Enchantment]]
[[Category:Verbal & Somatic]]

Latest revision as of 19:21, 17 January 2019

Fumble
Spell Information
Spell level : Innate level: 4, Sorcerer/Wizard: 4
School : Enchantment
Components : Verbal and Somatic
Range : Medium
Target/Area : 30 ft Sphere
Duration : 1 round / level
Save : Will / Special
Spell resistance : Yes




When a fumble spell is cast, the wizard creates an area in which all creatures suddenly become clumsy and awkward. A subject succeeding with his will saving throw can act freely that round, but if he is in the area at the beginning of the next round, another saving throw is required. Alternatively, the spell can be cast at an individual creature. Failure to save means the creature is slowed for the duration (see the 3rd-level spell).

If cast as an area spell, the fumble effects each round are randomly one of the following:


- Creature trips and is knocked down
- Creature is slowed
- Creature's actions are interrupted
- Creature accidentally hurts itself

Every creature in the radius is affected, including the caster. Protection from Alignment spells do not impede Fumble. An immunity effect against mind affecting spells does prevent fumbles.

Gameplay Notes

Bugs