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=== | {{spell | ||
|icon=ife_tempwhirl.png | |||
|image= | |||
|level_sorwiz=8 | |||
|level_cleric=8 | |||
|level_druid=8 | |||
|level_innate=8 | |||
|school=Transmutation | |||
|descriptor=Water | |||
|components=VS | |||
|range=Long | |||
|area=Gigantic | |||
|duration=4 rounds | |||
|save=[[Fortitude ]] negates | |||
|spell_resistance=No | |||
|empower=No | |||
|extend=Yes | |||
|maximize=No | |||
|quicken=No | |||
|silent=Yes | |||
|still=Yes | |||
|persist=No|save_type = F}} | |||
==Description== | |||
Upon the caster's direction a pool of water collects in the sky, formed from nearby environmental moisture. As the water gathers it begins falling to the ground in a steady stream, building up into a pool until finally it begins to expand and churn at the caster's direction. | Upon the caster's direction a pool of water collects in the sky, formed from nearby environmental moisture. As the water gathers it begins falling to the ground in a steady stream, building up into a pool until finally it begins to expand and churn at the caster's direction. | ||
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For Druids this chance is 1d12 per wave, and one water elemental always willingly manifests. For Clergy with the water domain three water elementals always willingly manifest. In some circles this spell is known as Istishia's Whirlpool though its use is not limited to priests of the Lord of Water. | For Druids this chance is 1d12 per wave, and one water elemental always willingly manifests. For Clergy with the water domain three water elementals always willingly manifest. In some circles this spell is known as Istishia's Whirlpool though its use is not limited to priests of the Lord of Water. | ||
== Gameplay Notes == | ==Gameplay Notes== | ||
Wizards have a 1 in 20 chance at summoning an elemental each round. Druids and Spirit Shamans always get 2 elementals and have a 1 in 12 chance at summoning a third. Water Clerics always get 3 elementals. | |||
A save against knockdown is made every round. | |||
Whirlpool will also remove AOEs in the area where it is cast. It removes AOEs once per round. | |||
Latest revision as of 15:32, 7 August 2020
| Spell Information | |
| Spell level : | Innate level: 8, Cleric: 8, Druid: 8, Sorcerer/Wizard: 8 |
|---|---|
| School : | Transmutation |
| Descriptor(s) : | Water |
| Components : | Verbal and Somatic |
| Range : | Long |
| Target/Area : | Gigantic |
| Duration : | 4 rounds |
| Save : | Fortitude negates |
| Spell resistance : | No |
Description
Upon the caster's direction a pool of water collects in the sky, formed from nearby environmental moisture. As the water gathers it begins falling to the ground in a steady stream, building up into a pool until finally it begins to expand and churn at the caster's direction.
The whirlpool is born. Creatures caught in the whirlpool must make a fortitude saving throw or are knockeddown for one round. Falling creatures are immediately soaking wet, making them vulnerable to electrical damage. The Whirlpool remains until it has spun around its axis three times. Each wave has a 1d20 chance of manifesting into a water elemental which will serve the caster for up to two turns / twenty rounds. Only three water elementals can be summoned this way.
For Druids this chance is 1d12 per wave, and one water elemental always willingly manifests. For Clergy with the water domain three water elementals always willingly manifest. In some circles this spell is known as Istishia's Whirlpool though its use is not limited to priests of the Lord of Water.
Gameplay Notes
Wizards have a 1 in 20 chance at summoning an elemental each round. Druids and Spirit Shamans always get 2 elementals and have a 1 in 12 chance at summoning a third. Water Clerics always get 3 elementals.
A save against knockdown is made every round.
Whirlpool will also remove AOEs in the area where it is cast. It removes AOEs once per round.
- Spells
- Transmutation spells
- Spells with icon
- Spells missing pictures
- Level 8 innate spells
- Level 8 cleric spells
- Cleric spells
- Level 8 druid spells
- Druid spells
- Level 8 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal and Somatic spells
- Long range spells
- Unknown/special duration spells
- Fortitude save spells
- Spells without spell resistance
- Hostility rating unknown spell
- Spells that can be Extended
- Spells that can be Maximized