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Type of Feat: Class Feat | Type of Feat: Class Feat | ||
Prerequisite: Rogue | Prerequisite: Rogue 7 | ||
Use: Selected | Use: Selected | ||
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== Gameplay Notes == | == Gameplay Notes == | ||
This feats lets rogues enter stealth while in combat, akin to how stealth works in the older D&D games Baldur's Gate I, and Baldur's Gate II. | This feats lets rogues enter stealth while in combat, akin to how stealth works in the older D&D games Baldur's Gate I, and Baldur's Gate II. | ||
Rogues now gain "Hide in the Shadows" at level 7 for free. This feat works somewhat similar to Hide in Plain Sight with the following differences. | |||
- Only works if near an object. Unwalkable terrain such as cliffs, walls, rocks, etc. and some other environmental placeables such as doors will work. Certain placeables such as trees will not. | |||
- Does not activate instantly and the character is frozen during the hide attempt. This timer is reduced as the character gains more Rogue levels. 7 to 10 = 2, 11 to 15 = 1.5, 16 to 20 = 1, 21 and above = 0. Thus at level 21 Hide in the Shadows is activated instantly. | |||
- If enemies are within 7m range, the Rogue must pass a Reflex saving throw in order for HitS to work. If no enemies are within 7m range HitS will work without this saving throw. The DC of the Reflex save is the enemy BAB if there is only 1. If there is more than one enemy the DC is double the highest BAB of all enemies. Thus if fighting 3 enemies, one with BAB 15, one with BAB 20, and one with BAB 25 the DC for the reflex save is 50. (i.e. you do not want to use HitS in melee if facing more than one enemy, get some distance and then use it.) | |||
== Bugs == | == Bugs == | ||
[[Category:Feats]] | [[Category:Feats]] | ||
[[Category:Feats in development]] | [[Category:Feats in development]] | ||
Latest revision as of 02:09, 6 June 2020
Hide in the Shadows
Type of Feat: Class Feat Prerequisite: Rogue 7 Use: Selected
You may blend seemlesly into the shadows. By placing yourself near an obstacle you can blend into the shadows, entering stealth. Unlike your normal ability to enter stealth you can also use this ability in combat. Entering into the shadows renders you immobile for four seconds while you attempt to blend. If any hostile creatures are within melee attack range the attempt will fail.
Gameplay Notes
This feats lets rogues enter stealth while in combat, akin to how stealth works in the older D&D games Baldur's Gate I, and Baldur's Gate II.
Rogues now gain "Hide in the Shadows" at level 7 for free. This feat works somewhat similar to Hide in Plain Sight with the following differences.
- Only works if near an object. Unwalkable terrain such as cliffs, walls, rocks, etc. and some other environmental placeables such as doors will work. Certain placeables such as trees will not.
- Does not activate instantly and the character is frozen during the hide attempt. This timer is reduced as the character gains more Rogue levels. 7 to 10 = 2, 11 to 15 = 1.5, 16 to 20 = 1, 21 and above = 0. Thus at level 21 Hide in the Shadows is activated instantly.
- If enemies are within 7m range, the Rogue must pass a Reflex saving throw in order for HitS to work. If no enemies are within 7m range HitS will work without this saving throw. The DC of the Reflex save is the enemy BAB if there is only 1. If there is more than one enemy the DC is double the highest BAB of all enemies. Thus if fighting 3 enemies, one with BAB 15, one with BAB 20, and one with BAB 25 the DC for the reflex save is 50. (i.e. you do not want to use HitS in melee if facing more than one enemy, get some distance and then use it.)