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'''Death attack''' is an [[assassin]] ability.
{{FeatInfo
|type      = Class
At 1st level, the assassin can make a special [[sneak attack]] called a Death Attack. This functions exactly like rogue's [[sneak attack]] ability, except that the attack has a chance of paralyzing the target. The assassin's Death Attack inflicts an extra 1d6 points of damage. This bonus rises to +2d6 at 3rd level, +3d6 at 5th level, +4d6 at 7th level and +5d6 at 9th level.
|Prereq    = [[Assassin]] level 1
|Req      = None
|Specifics = At 1st level, the Assassin can make a special sneak attack called a Death Attack. This ability adds to the Rogue's [[Sneak Attack]] ability, adding an extra 1d6 points of damage. This bonus rises to +2d6 at 3rd level, +3d6 at 5th level, +4d6 at 7th level, and +5d6 at 9th level. If used against an opponent not already in combat, a successful death attack forces the victim to make a [[fortitude]] save or become paralyzed.


Death attack does not normally work against creatures immune to [[critical hit|critical hits]]. However, if the assassin has [[Epic Precision]], then death attack will bypass such immunity entirely, dealing full damage but does not paralyze the target. This is contrary to the in-game description of the feat.
The DC for a target to become paralyzed is equal to; 10 + Assassin Level + INT modifier.
|Use      = Automatic
}}


==Gameplay notes==
==Gameplay notes==
The DC for the paralysis attempt is 10+(Assassin Class Level)+([[Intelligence]] Modifier). So a level 8 Assassin with an intelligence of 20 would have a DC of 23.
Death attack does not normally work against creatures immune to [[critical hit|critical hits]]. However, if the assassin has [[Epic Precision]], then death attack will bypass such immunity entirely, dealing full damage but does not paralyze the target. This is contrary to the in-game description of the feat.
 


This ability has a powerful interaction with [[Manyshot]]. Every time two arrows are notched instead of one, both arrows will deal death attack damage and potentially paralyze the target. As such, a character with 7 or more ranged attacks per round (3 in the first "flurry") using manyshot on an unsuspecting opponent will deal six death attacks, causing high damage and forcing six fortitude saves, paralyzing the target if at least one save fails.
This ability has a powerful interaction with [[Manyshot]]. Every time two arrows are notched instead of one, both arrows will deal death attack damage and potentially paralyze the target. As such, a character with 7 or more ranged attacks per round (3 in the first "flurry") using manyshot on an unsuspecting opponent will deal six death attacks, causing high damage and forcing six fortitude saves, paralyzing the target if at least one save fails.

Latest revision as of 19:32, 1 June 2020

  • Type of feat: Class
  • Prerequisite: Assassin level 1
  • Required for: None
  • Specifics: At 1st level, the Assassin can make a special sneak attack called a Death Attack. This ability adds to the Rogue's Sneak Attack ability, adding an extra 1d6 points of damage. This bonus rises to +2d6 at 3rd level, +3d6 at 5th level, +4d6 at 7th level, and +5d6 at 9th level. If used against an opponent not already in combat, a successful death attack forces the victim to make a fortitude save or become paralyzed.

The DC for a target to become paralyzed is equal to; 10 + Assassin Level + INT modifier.

  • Use: Automatic

Gameplay notes

Death attack does not normally work against creatures immune to critical hits. However, if the assassin has Epic Precision, then death attack will bypass such immunity entirely, dealing full damage but does not paralyze the target. This is contrary to the in-game description of the feat.

This ability has a powerful interaction with Manyshot. Every time two arrows are notched instead of one, both arrows will deal death attack damage and potentially paralyze the target. As such, a character with 7 or more ranged attacks per round (3 in the first "flurry") using manyshot on an unsuspecting opponent will deal six death attacks, causing high damage and forcing six fortitude saves, paralyzing the target if at least one save fails.

3.5E comparison

3.5E death attack