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===<b>Rainbow Beam</b>===
Caster Level(s): Sor / Wiz 2
Innate Level: 2
School: Evocation
Components: Verbal, Somatic, Material
Range: Short/Touch
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes


{{spell
|icon=Is_prismspray.png
|image=
|level_bard=
|level_cleric=
|level_druid=
|level_paladin=
|level_ranger=
|level_sorwiz=2
|level_warlock=
|level_innate=2
|school=Evocation
|descriptor=
|components=VS
|range=Touch
|area=Short
|duration=Instantaneous
|save=[[Reflex half]]
|spell_resistance=Yes
|hostile=No
|empower=No
|extend=Yes
|maximize=No
|quicken=Yes
|silent=Yes
|still=Yes
|persist=No}}


You fire a ray of swirling, multihued light drawn from radiant energies. The lights hues wind together but remain independent.<br />You must success on a ranged touch attack with the ray to strike a target.<br />If you hit, the subject is dazzled for 1 minute.<br />The spell also deals 1d12 points of damage per three caster levels (max 7d12).<br />A rainbow beam deals a random elemental damage type based on a random die roll.
You fire a ray of swirling, multihued light drawn from radiant energies. The lights hues wind together but remain independent.<br />You must success on a ranged touch attack with the ray to strike a target.<br />If you hit, the subject is dazzled for 1 minute.<br />The spell also deals 1d12 points of damage per three caster levels (max 7d12).<br />A rainbow beam deals a random elemental damage type based on a random die roll.
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== Gameplay Notes ==
== Gameplay Notes ==
 
(has also a component Material)


== Bugs ==
== Bugs ==
[[Category:Spells]]
[[Category:Sor / Wiz 2]]
[[Category:Innate 2]]
[[Category:Evocation]]
[[Category:Verbal & Somatic]]

Latest revision as of 17:00, 17 March 2019

Rainbow Beam
Spell Information
Spell level : Innate level: 2, Sorcerer/Wizard: 2
School : Evocation
Components : Verbal and Somatic
Range : Touch
Target/Area : Short
Duration : Instantaneous
Save : Reflex half
Spell resistance : Yes




You fire a ray of swirling, multihued light drawn from radiant energies. The lights hues wind together but remain independent.
You must success on a ranged touch attack with the ray to strike a target.
If you hit, the subject is dazzled for 1 minute.
The spell also deals 1d12 points of damage per three caster levels (max 7d12).
A rainbow beam deals a random elemental damage type based on a random die roll.


1 fire
2 acid
3 electricity
4 cold
5 sonic
6 two elemental damage types.

Gameplay Notes

(has also a component Material)

Bugs