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Added good domain to list.
 
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|level_paladin=2
|level_paladin=2
|level_ranger=3
|level_ranger=3
|level_additional=[[Good (domain)|Good]] domain 1
|level_innate=2
|level_innate=2
|school=Enchantment
|school=Enchantment
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|persist=Yes
|persist=Yes
}}
}}
==Description==  
==Description==  
When '''Aid''' is cast, the target gains a +1 [[bonus]] to [[attack roll]]s, a +1 bonus on [[saving throw]]s versus [[fear (effect)|fear]], and a 1[[d8]]+1 per [[Caster_level|level]] (maximum +10) bonus to maximum [[hit point]]s.
When '''Aid''' is cast, the target gains a +1 [[bonus]] to [[attack roll]]s, a +1 bonus on [[saving throw]]s versus [[fear (effect)|fear]], and a 1[[d8]]+1 per [[Caster_level|level]] (maximum +10) bonus to maximum [[hit point]]s.
== Gameplay Notes ==
Contrary to 3.5 rules and the spell description, the attack bonus from Aid does stack with other spells such as [[Bless]] and [[Prayer]].
== External resources ==
*[[NWNWiki:Aid]]
[[category: Spells with duration 1 minute / level]]
[[Category:Spells that can be Persisted]]

Latest revision as of 17:45, 4 February 2019

Aid
Spell Information
Spell level : Innate level: 2, Cleric: 2, Paladin: 2, Ranger: 3, Other: Good domain 1
School : Enchantment
Descriptor(s) : Mind-affecting
Components : Verbal and Somatic
Range : Touch
Target/Area : Single
Duration : 1 minute/Level
Save : Harmless
Spell resistance : No


Description

When Aid is cast, the target gains a +1 bonus to attack rolls, a +1 bonus on saving throws versus fear, and a 1d8+1 per level (maximum +10) bonus to maximum hit points.