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You tap energy from the Plane of Shadow to create a quasi-real, illusory version of yourself. The programmed image looks, sounds, and smells like you but is actually intangible. The image is programmed to behave as an obedient companion and cannot be possessed or controlled. The image can never succesfully attack another creature though it will serve as a distraction until dispelled or destroyed. You can only have one programmed image active at any time.
You create an illusory figment of yourself. The programmed image looks, sounds, and smells like you but is actually intangible. The image is programmed to behave as an obedient companion and cannot be possessed or controlled. The image can never successfully attack another creature though it will serve as a distraction until dispelled or destroyed. You can only have one programmed image active at any time.


The image does not occupy a summon slot. While active you need to focus on making the image respond properly when attacked. When it is hit you roll a concentration check vs DC 11 + 60% of the damage. If you fail the check your image is dispelled. Casting spells and attacking are actions which trigger an auto fail should a roll occur.
The image does not occupy a summon slot. While active you need to focus on making the image respond properly when attacked. When it is hit you roll a concentration check vs DC 11 + 60% of the damage. If you fail the check your image is dispelled. Casting spells and attacking are actions which trigger an auto fail should a roll occur.
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== Bugs ==
== Bugs ==
[[Category:Spells]]
[[Category:Illusion]]
[[Category:Brd 5]]
[[Category:Sor / Wiz 5]]
[[Category:Innate 5]]
[[Category:Verbal & Somatic]]
[[Category:Figment]]
[[Category:Asn 2]]

Latest revision as of 19:44, 17 January 2019

Programmed Image
Spell Information
Spell level : Innate level: 5, Bard: 5, Sorcerer/Wizard: 5, Other: Cleric with Illusion domain 6
School : Illusion
Descriptor(s) : Figment
Components : Verbal and Somatic
Range : Personal
Target/Area : Nearby creatures
Duration : 1 round / level
Save : Will to disbelieve
Spell resistance : No





You create an illusory figment of yourself. The programmed image looks, sounds, and smells like you but is actually intangible. The image is programmed to behave as an obedient companion and cannot be possessed or controlled. The image can never successfully attack another creature though it will serve as a distraction until dispelled or destroyed. You can only have one programmed image active at any time.

The image does not occupy a summon slot. While active you need to focus on making the image respond properly when attacked. When it is hit you roll a concentration check vs DC 11 + 60% of the damage. If you fail the check your image is dispelled. Casting spells and attacking are actions which trigger an auto fail should a roll occur.

Gameplay Notes

Bugs