Valleriani (talk | contribs) m 1 revision imported |
|||
| (4 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
=== | {{spell | ||
|icon= | |||
|image= | |||
|level_bard= | |||
|level_cleric=7 | |||
|level_druid= | |||
|level_paladin= | |||
|level_ranger= | |||
|level_sorwiz=6 | |||
|level_warlock= | |||
|level_additional=[[Cleric]] with [[Planning (domain)|Planning]] domain 6 | |||
|level_innate=6 | |||
|school=Abjuration | |||
|descriptor= | |||
|components=VS | |||
|range=Personal | |||
|area=Nearby creatures | |||
|duration=1 round / 3 levels | |||
|save=Will negates | |||
|spell_resistance=Yes | |||
|hostile=Yes | |||
|empower=No | |||
|extend=Yes | |||
|maximize=No | |||
|quicken=Yes | |||
|silent=Yes | |||
|still=Yes | |||
|persist=No}} | |||
==Description== | |||
An invisible, mobile field surrounds you and prevents creatures from successfully attacking you in melee. Any creature within the field must attempt a save each round. If it fails, it becomes unable to successfully attack you with a melee weapon in for that round. Misdirected creatures' actions are not otherwise restricted. | |||
An invisible, mobile field surrounds you and prevents creatures from | |||
Subjects can fight other creatures and can cast spells and attack you with ranged weapons. If you move closer to an affected creature, nothing happens. (The creature is not forced back) | Subjects can fight other creatures and can cast spells and attack you with ranged weapons. If you move closer to an affected creature, nothing happens. (The creature is not forced back) | ||
| Line 19: | Line 37: | ||
This spell works somewhat like Repulsion does in D&D. That's what it was inpsired from, because actual repulsion would have been too unbalanced in a multiplayer environment. | This spell works somewhat like Repulsion does in D&D. That's what it was inpsired from, because actual repulsion would have been too unbalanced in a multiplayer environment. | ||
== Bugs == | == Bugs == | ||
Latest revision as of 18:27, 17 January 2019
| Hilater's Misdirection | |
| Spell Information | |
| Spell level : | Innate level: 6, Cleric: 7, Sorcerer/Wizard: 6, Other: Cleric with Planning domain 6 |
|---|---|
| School : | Abjuration |
| Components : | Verbal and Somatic |
| Range : | Personal |
| Target/Area : | Nearby creatures |
| Duration : | 1 round / 3 levels |
| Save : | Will negates |
| Spell resistance : | Yes |
Description
An invisible, mobile field surrounds you and prevents creatures from successfully attacking you in melee. Any creature within the field must attempt a save each round. If it fails, it becomes unable to successfully attack you with a melee weapon in for that round. Misdirected creatures' actions are not otherwise restricted.
Subjects can fight other creatures and can cast spells and attack you with ranged weapons. If you move closer to an affected creature, nothing happens. (The creature is not forced back)
Gameplay Notes
This spell works somewhat like Repulsion does in D&D. That's what it was inpsired from, because actual repulsion would have been too unbalanced in a multiplayer environment.
Bugs
Categories:
- Spells
- Abjuration spells
- Spells missing icon
- Spells missing pictures
- Level 6 innate spells
- Level 7 cleric spells
- Cleric spells
- Level 6 sorcerer/wizard spells
- Sorcerer/wizard spells
- Other spellcaster spells
- Verbal and Somatic spells
- Personal spells
- Unknown/special duration spells
- Spells without a save
- Spells with spell resistance
- Hostile spells
- Spells that can be Extended
- Spells that can be Maximized