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{{FeatInfo
{{FeatInfo
|type=Class, Epic
|type=Class, Epic
|Prereq=[[Bard]] 21, [[Song of Requiem]], [[Perform]] 30
|Prereq=[[Song of Requiem]], [[Perform]] 30
|Req=None
|Req=None
|Specifics=Your Song of Requiem now also heals all party members. The amount healed is the same as the damage caused by the Hymn and is divided among all party members; the minimum amount healed per ally is one-third your Perform skill.
|Specifics=Hymn of Requiem will now heal all injured party members, to a maximum of 4 characters affected at once. The amount healed is equal to (Bard Level + Perform Skill)/2
|Use=Song
|Use=Song
}}
}}


==Notes==
==Notes==
*Hymn of Requiem requires 30 base ranks in Perform, so is only available from level 27.
*The healing is independent from the amount of damage dealt. This means that a character and her party heal fully even if an enemy has resistance to sonic damage, or no enemies are present.
*The healing is independent from the amount of damage dealt. This means that a character and her party heal fully even if an enemy has resistance to sonic damage, or no enemies are present.
*The healing counts unharmed party members.
*The healing counts unharmed party members.
*The healing works for all party members, regardless of distance or area. It does not work properly for NPCs, however. See also [[Legionnaire's March#Bug_notes]]
*Requiem counts as an [[Inspirations|inspiration]], and will stop others while active.
*It does not flag the Bard as hostile, and can be used while [[Invisible]].


==Custom content notes==
*''Script'': <code>nx_s2_sngrequiem.NSS</code>
[[Category:Epic feats]]
[[Category:Epic feats]]
[[category:Class feats]]
[[category:Class feats]]

Latest revision as of 06:52, 31 August 2018

  • Type of feat: Class, Epic
  • Prerequisite: Song of Requiem, Perform 30
  • Required for: None
  • Specifics: Hymn of Requiem will now heal all injured party members, to a maximum of 4 characters affected at once. The amount healed is equal to (Bard Level + Perform Skill)/2
  • Use: Song

Notes

  • The healing is independent from the amount of damage dealt. This means that a character and her party heal fully even if an enemy has resistance to sonic damage, or no enemies are present.
  • The healing counts unharmed party members.