Corrected the mention of dispel and spell resistance, which are pertinent only to NWN1, NWN2 does not have such properties in the spell description in game. |
|||
| (4 intermediate revisions by 2 users not shown) | |||
| Line 20: | Line 20: | ||
==Description== | ==Description== | ||
This spell allows you to channel holy power into your sword or any other melee weapon you choose. The weapon acts as a ''+5 holy weapon'' (+5 [[enhancement bonus]] on [[attack roll|attack]] and [[damage roll]]s, extra 2d6 [[damage type|divine damage]] | This spell allows you to channel holy power into your sword or any other melee weapon you choose. The weapon acts as a ''+5 holy weapon'' (+5 [[enhancement bonus]] on [[attack roll|attack]] and [[damage roll]]s, extra 2d6 [[damage type|divine damage]] against evil opponents). | ||
==Gameplay Notes== | ==Gameplay Notes== | ||
'''Can only be cast by Lawful good characters. This applies even when cast from a scroll or wand.''' | |||
'' | |||
The extra damage is divine damage. It is attached to the character, not the weapon. You can switch weapons and still keep the damage bonus. The damage cant be resisted. The damage is multiplied with crits. The spell can be dispelled. | |||
The spell | |||
Latest revision as of 12:31, 25 January 2018
| Spell Information | |
| Spell level : | Innate level: 4, Paladin: 4 |
|---|---|
| School : | Evocation |
| Descriptor(s) : | Weapon Enchantment |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | Melee weapon or Creature |
| Duration : | 6 seconds / Level |
| Save : | None |
Description
This spell allows you to channel holy power into your sword or any other melee weapon you choose. The weapon acts as a +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 divine damage against evil opponents).
Gameplay Notes
Can only be cast by Lawful good characters. This applies even when cast from a scroll or wand.
The extra damage is divine damage. It is attached to the character, not the weapon. You can switch weapons and still keep the damage bonus. The damage cant be resisted. The damage is multiplied with crits. The spell can be dispelled.
Categories:
- Spells
- Evocation spells
- Spells with icon
- Spells missing pictures
- Level 4 innate spells
- Level 4 paladin spells
- Paladin spells
- Verbal and Somatic spells
- Touch range spells
- Unknown/special duration spells
- Spells without a save
- Spells other/unknown spell resistance
- Hostility rating unknown spell
- Spells that can be Extended
- Spells that can be Maximized