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When you need to keep an eye on comrades, the status spell tells you what they are doing at the moment and how healthy they are. Whenever the subject does something else or is injured the spell informs you. You are made aware of the exact amounts of HP gained or lost. | When you need to keep an eye on comrades, the status spell tells you what they are doing at the moment and how healthy they are. Whenever the subject does something else or is injured the spell informs you. You are made aware of the exact amounts of HP gained or lost. | ||
(When you need to keep track of comrades who may get separated, status allows you to mentally monitor their relative positions and general condition. You are aware of direction and distance to the creatures and any conditions affecting them: unharmed, wounded, disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, confused, or the like. Once the spell has been cast upon the subjects, the distance between them and the caster does not affect the spell as long as they are on the same plane of existence. If a subject leaves the plane, or if it dies, the spell ceases to function for it. Source:Player's Handbook 3.5, page 284.) | |||
== Gameplay Notes == | == Gameplay Notes == | ||
Latest revision as of 19:13, 12 December 2017
| Status | |
| Spell Information | |
| Spell level : | Innate level: 2, Cleric: 2, Other: Healer 2 |
|---|---|
| School : | Divination |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | One Creature |
| Duration : | 1 Hour / level |
| Save : | n/a (friendly) |
| Spell resistance : | n/a (friendly) |
When you need to keep an eye on comrades, the status spell tells you what they are doing at the moment and how healthy they are. Whenever the subject does something else or is injured the spell informs you. You are made aware of the exact amounts of HP gained or lost. (When you need to keep track of comrades who may get separated, status allows you to mentally monitor their relative positions and general condition. You are aware of direction and distance to the creatures and any conditions affecting them: unharmed, wounded, disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, confused, or the like. Once the spell has been cast upon the subjects, the distance between them and the caster does not affect the spell as long as they are on the same plane of existence. If a subject leaves the plane, or if it dies, the spell ceases to function for it. Source:Player's Handbook 3.5, page 284.)
Gameplay Notes
Bugs
- Spells
- Divination spells
- Spells missing icon
- Spells missing pictures
- Level 2 innate spells
- Level 2 cleric spells
- Cleric spells
- Other spellcaster spells
- Verbal and Somatic spells
- Touch range spells
- Unknown/special duration spells
- Spells without a save
- Spells other/unknown spell resistance
- Non-hostile spells
- Spells that can be Extended
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