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m Added "Death" to descriptors and "Living" to area. Also added icon that was already uploaded.
 
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{{spell
{{spell
|icon=
|icon=Spell opalescentglare.png
|image=
|image=
|level_bard=
|level_bard=
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|level_innate=5
|level_innate=5
|school=Necromancy  
|school=Necromancy  
|descriptor=Good
|descriptor=Death, Good
|components=VS
|components=VS
|range=Long
|range=Long
|area=Target Creature
|area=Living Target Creature
|duration=Special
|duration=Special
|save=[[Will special]]
|save=[[Will special]]
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|silent=Yes
|silent=Yes
|still=Yes
|still=Yes
|persist=No}}
|persist=No
 
}}Inspired by the deadly gaze of the noble ghaele eladrin, this spell causes your eyes to glow with a pearly light. If the target is evil and has 5 or fewer Hit Dice, it dies unless it succeeds on a Will save. Even if the save succeeds, the creature is affected as though by a fear spell for 2d10 rounds. Nonevil creatures and evil creatures with more than 5 Hit Dice are not slain by opalescent glare, and they suffer the fear effect only if they fail the Will save.
 
Inspired by the deadly gaze of the noble ghaele eladrin, this spell causes your eyes to glow with a pearly light. If the target is evil and has 5 or fewer Hit Dice, it dies unless it succeeds on a Will save. Even if the save succeeds, the creature is affected as though by a fear spell for 2d10 rounds. Nonevil creatures and evil creatures with more than 5 Hit Dice are not slain by opalescent glare, and they suffer the fear effect only if they fail the Will save.


== Gameplay Notes ==
== Gameplay Notes ==

Latest revision as of 22:53, 26 October 2017

Opalescent Glare
Spell Information
Spell level : Innate level: 5, Cleric: 5, Sorcerer/Wizard: 5
School : Necromancy
Descriptor(s) : Death, Good
Components : Verbal and Somatic
Range : Long
Target/Area : Living Target Creature
Duration : Special
Save : Will special
Spell resistance : Yes



Inspired by the deadly gaze of the noble ghaele eladrin, this spell causes your eyes to glow with a pearly light. If the target is evil and has 5 or fewer Hit Dice, it dies unless it succeeds on a Will save. Even if the save succeeds, the creature is affected as though by a fear spell for 2d10 rounds. Nonevil creatures and evil creatures with more than 5 Hit Dice are not slain by opalescent glare, and they suffer the fear effect only if they fail the Will save.

Gameplay Notes

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