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A helpless [[target]] is treated as having a [[Dexterity]] of 0 (-5 [[ability modifier|modifier]]). [[Melee]] attacks against a helpless target get a +4 bonus. [[Ranged]] attacks gets no special bonus against helpless targets. [[Rogue]]s can [[sneak attack]] helpless targets. | A helpless [[target]] is treated as having a [[Dexterity]] of 0 (-5 [[ability modifier|modifier]]). [[Melee]] attacks against a helpless target get a +4 bonus. [[Ranged]] attacks gets no special bonus against helpless targets. [[Rogue]]s can [[sneak attack]] helpless targets. | ||
As a [[full-round action]], an enemy can use a [[melee weapon]] to deliver a [[coup de grace]] to a helpless foe. An enemy can also use a [[ranged weapon]], provided he is adjacent to the target. The attacker automatically hits and scores a [[critical hit]]. (A rogue also gets her sneak attack damage bonus against a helpless foe when delivering a coup de grace.) If the defender survives, he must make a [[Fortitude]] save ([[DC]] 10 + damage dealt) or die. Delivering a coup de grace provokes [[attacks of opportunity]]. Creatures that are [[immune]] to critical hits do not take critical damage, nor do they need to make Fortitude saves to avoid being killed by a coup de grace. | As a [[full-round action]], an enemy can use a [[melee weapon]] to deliver a [[coup de grace]] to a helpless foe. An enemy can also use a [[ranged weapon]], provided he is adjacent to the target. The attacker automatically hits and scores a [[critical hit]]. (A rogue also gets her sneak attack damage bonus against a helpless foe when delivering a coup de grace.) If the defender survives, he must make a [[Fortitude]] save ([[Difficulty_class|DC]] 10 + damage dealt) or die. Delivering a coup de grace provokes [[attacks of opportunity]]. Creatures that are [[immune]] to critical hits do not take critical damage, nor do they need to make Fortitude saves to avoid being killed by a coup de grace. | ||
[[Category:Game rules]] | [[Category:Game rules]] | ||
Latest revision as of 03:24, 22 September 2017
Helpless is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent's mercy.
A helpless target is treated as having a Dexterity of 0 (-5 modifier). Melee attacks against a helpless target get a +4 bonus. Ranged attacks gets no special bonus against helpless targets. Rogues can sneak attack helpless targets.
As a full-round action, an enemy can use a melee weapon to deliver a coup de grace to a helpless foe. An enemy can also use a ranged weapon, provided he is adjacent to the target. The attacker automatically hits and scores a critical hit. (A rogue also gets her sneak attack damage bonus against a helpless foe when delivering a coup de grace.) If the defender survives, he must make a Fortitude save (DC 10 + damage dealt) or die. Delivering a coup de grace provokes attacks of opportunity. Creatures that are immune to critical hits do not take critical damage, nor do they need to make Fortitude saves to avoid being killed by a coup de grace.