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===<b>Mislead</b>===
{{spell
 
|icon=
Caster Level: Brd 5, Luck 6, Sor / Wiz 6, Trickery 6
|image=
Innate Level: 6
|level_bard=5
School: Illusion
|level_cleric=
Components: Somatic
|level_druid=
Range: Close (25 ft. + 5 ft./2 levels)
|level_paladin=
Target, or Effect: You/one illusory double
|level_ranger=
Duration: 1 round/level
|level_sorwiz=6
Saving Throw: None or Will disbelief (if interacted with); see text
|level_additional=[[Cleric]] with [[Luck (domain)|Luck ]] domain 6
Spell Resistance: No
|level_warlock=
|level_innate=6
|school=Illusion
|descriptor=
|components=S
|range=Close (25 ft. + 5 ft./2 levels)
|area=Self
|duration_type=short
|save=None or Will disbelief (if interacted with); see text
|spell_resistance=No
|hostile=No
|empower=No
|extend=Yes
|maximize=No
|quicken=Yes
|silent=Yes
|still=Yes
|persist=No}}


==Description==


You become invisible (as greater invisibility, a glamer), and at the same time, an illusory double of you (as major image, a figment) appears. You are then free to go elsewhere while your double moves away. The double moves at your speed and can talk and gesture as if it were real, but it cannot attack or cast spells, though it can pretend to do so.<br /><br />The illusory double and greater invisibility lasts for 1 round per level.
You become invisible (as greater invisibility, a glamer), and at the same time, an illusory double of you (as major image, a figment) appears. You are then free to go elsewhere while your double moves away. The double moves at your speed and can talk and gesture as if it were real, but it cannot attack or cast spells, though it can pretend to do so.<br /><br />The illusory double and greater invisibility lasts for 1 round per level.
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Any summon you have active will be unsummoned. The illusory double is not under your control. It simply runs away and distracts your opponents while you are invisible. (like: Shadow Door)
Any summon you have active will be unsummoned. The illusory double is not under your control. It simply runs away and distracts your opponents while you are invisible. (like: Shadow Door)
== Bugs ==
== Bugs ==
[[Category:Spells]]
[[Category:Brd 5]]
[[Category:Sor / Wiz 6]]
[[Category:Illusion]]
[[Category:Somatic]]
[[Category:Innate 6]]

Latest revision as of 08:35, 15 September 2017

Mislead
Spell Information
Spell level : Innate level: 6, Bard: 5, Sorcerer/Wizard: 6, Other: Cleric with Luck domain 6
School : Illusion
Components : Somatic
Range : Close (25 ft. + 5 ft./2 levels)
Target/Area : Self
Duration : 6 sec. * cLevel
1 Round (cLevel).
Save : None or Will disbelief (if interacted with); see text
Spell resistance : No




Description

You become invisible (as greater invisibility, a glamer), and at the same time, an illusory double of you (as major image, a figment) appears. You are then free to go elsewhere while your double moves away. The double moves at your speed and can talk and gesture as if it were real, but it cannot attack or cast spells, though it can pretend to do so.

The illusory double and greater invisibility lasts for 1 round per level.

Gameplay Notes

Any summon you have active will be unsummoned. The illusory double is not under your control. It simply runs away and distracts your opponents while you are invisible. (like: Shadow Door)

Bugs