Spell was reworked
 
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===<b>Reflect Pain</b>===
{{spell
|icon=
|image=
|level_bard=
|level_cleric=6
|level_druid=
|level_paladin=
|level_ranger=
|level_sorwiz=
|level_warlock=
|level_innate=6
|school=Abjuration
|descriptor=
|components=VS
|range=Personal
|area=8 ft.
|duration_type=short
|save=Fortitude negates
|spell_resistance=Yes
|hostile=Yes
|empower=Yes
|extend=Yes
|maximize=Yes
|quicken=Yes
|silent=Yes
|still=Yes
|persist=No}}


Caster Level(s): Clr 6
==Description==
Innate Level: 6
School: Abjuration
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: 8 ft.
Duration: 1 round / level
Save: Fortitude negates
Spell Resistance: Yes
Each round the total damage the caster sustained (hit points lost) during that round is reflected back at his attacker(s). Each attacker must make a Fortitude save or take up to half the total damage the caster sustained. The damage is divided evenly between all attackers that failed their saving throw. Further, the attackers that fail their saving throw suffer a -2 penalty on their attacks against the caster for the next round.
Each round the total damage the caster sustained (hit points lost) during that round is reflected back at his attacker(s). Each attacker must make a Fortitude save or take up to half the total damage the caster sustained. The damage is divided evenly between all attackers that failed their saving throw. Further, the attackers that fail their saving throw suffer a -2 penalty on their attacks against the caster for the next round.


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Healing will reduce or nullify the amount of damage reflected in a round.
Healing will reduce or nullify the amount of damage reflected in a round.
== Bugs ==
== Bugs ==
[[Category:Spells]]
[[Category:Clr 6]]
[[Category:Innate 6]]
[[Category:Abjuration]]
[[Category:Verbal & Somatic]]

Latest revision as of 08:30, 15 September 2017

Reflect Pain
Spell Information
Spell level : Innate level: 6, Cleric: 6
School : Abjuration
Components : Verbal and Somatic
Range : Personal
Target/Area : 8 ft.
Duration : 6 sec. * cLevel
1 Round (cLevel).
Save : Fortitude negates
Spell resistance : Yes




Description

Each round the total damage the caster sustained (hit points lost) during that round is reflected back at his attacker(s). Each attacker must make a Fortitude save or take up to half the total damage the caster sustained. The damage is divided evenly between all attackers that failed their saving throw. Further, the attackers that fail their saving throw suffer a -2 penalty on their attacks against the caster for the next round.

Gameplay Notes

Healing will reduce or nullify the amount of damage reflected in a round.

Bugs