Spell was reworked |
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=== | {{spell | ||
|icon= | |||
|image= | |||
|level_bard= | |||
|level_cleric=6 | |||
|level_druid= | |||
|level_paladin= | |||
|level_ranger= | |||
|level_sorwiz= | |||
|level_warlock= | |||
|level_innate=6 | |||
|school=Abjuration | |||
|descriptor= | |||
|components=VS | |||
|range=Personal | |||
|area=8 ft. | |||
|duration_type=short | |||
|save=Fortitude negates | |||
|spell_resistance=Yes | |||
|hostile=Yes | |||
|empower=Yes | |||
|extend=Yes | |||
|maximize=Yes | |||
|quicken=Yes | |||
|silent=Yes | |||
|still=Yes | |||
|persist=No}} | |||
==Description== | |||
Each round the total damage the caster sustained (hit points lost) during that round is reflected back at his attacker(s). Each attacker must make a Fortitude save or take up to half the total damage the caster sustained. The damage is divided evenly between all attackers that failed their saving throw. Further, the attackers that fail their saving throw suffer a -2 penalty on their attacks against the caster for the next round. | Each round the total damage the caster sustained (hit points lost) during that round is reflected back at his attacker(s). Each attacker must make a Fortitude save or take up to half the total damage the caster sustained. The damage is divided evenly between all attackers that failed their saving throw. Further, the attackers that fail their saving throw suffer a -2 penalty on their attacks against the caster for the next round. | ||
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Healing will reduce or nullify the amount of damage reflected in a round. | Healing will reduce or nullify the amount of damage reflected in a round. | ||
== Bugs == | == Bugs == | ||
Latest revision as of 08:30, 15 September 2017
| Reflect Pain | |
| Spell Information | |
| Spell level : | Innate level: 6, Cleric: 6 |
|---|---|
| School : | Abjuration |
| Components : | Verbal and Somatic |
| Range : | Personal |
| Target/Area : | 8 ft. |
| Duration : | 6 sec. * cLevel 1 Round (cLevel). |
| Save : | Fortitude negates |
| Spell resistance : | Yes |
Description
Each round the total damage the caster sustained (hit points lost) during that round is reflected back at his attacker(s). Each attacker must make a Fortitude save or take up to half the total damage the caster sustained. The damage is divided evenly between all attackers that failed their saving throw. Further, the attackers that fail their saving throw suffer a -2 penalty on their attacks against the caster for the next round.
Gameplay Notes
Healing will reduce or nullify the amount of damage reflected in a round.
Bugs
Categories:
- Spells
- Abjuration spells
- Spells missing icon
- Spells missing pictures
- Level 6 innate spells
- Level 6 cleric spells
- Cleric spells
- Verbal and Somatic spells
- Personal spells
- Short duration spells
- Spells without a save
- Spells with spell resistance
- Hostile spells
- Spells that can be Empowered
- Spells that can be Extended
- Spells that can be Maximized