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===<b>False Life</b>===
{{spell
|icon=Is_falselife.png
|image=
|level_sorwiz=2
|level_additional=Assassin 3
|level_innate=2
|school=Necromancy
|descriptor=
|components=VS
|range=Personal
|area=Caster
|duration_type=long
|save=None
|empower=Yes
|extend=Yes
|maximize=Yes
|quicken=Yes
|silent=Yes
|still=Yes
|persist=Yes}}


Caster Level(s): Sor / Wiz 2, Asn 3
== Description ==
Innate Level: 2
'''False Life''' allows the caster to use necromatic energy to avoid death. In effect, the spell grants the caster temporary [[hit point]]s equal to 1[[d10]] points + 1 per caster level, to a maximum of +10 points.
School: Necromancy
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 hour / level
Save: n/a
Spell Resistance: n/a
 
False Life allows the caster to use necromatic energy to avoid death. In effect, the spell grants the caster temporary hit points equal to 1d10 points + 1 per caster level, to a maximum of +10 points.
 
== Gameplay Notes ==
 
== Bugs ==
[[Category:Spells]]
[[Category:Sor / Wiz 2]]
[[Category:Innate 2]]
[[Category:Asn 3]]
[[Category:Necromancy]]
[[Category:Verbal & Somatic]]

Latest revision as of 09:43, 9 September 2017

False Life
Spell Information
Spell level : Innate level: 2, Sorcerer/Wizard: 2, Other: Assassin 3
School : Necromancy
Components : Verbal and Somatic
Range : Personal
Target/Area : Caster
Duration : 1 Hour * cLevel
20 Rounds (cLevel).
Save : None



Description

False Life allows the caster to use necromatic energy to avoid death. In effect, the spell grants the caster temporary hit points equal to 1d10 points + 1 per caster level, to a maximum of +10 points.