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*Immunity to ability drain/damage would protect against this spell as well as [[Shadow Shield]] and ([[Mass Death Ward|Mass]]) [[Death Ward]].
*Immunity to ability drain/damage would protect against this spell as well as [[Shadow Shield]] and ([[Mass Death Ward|Mass]]) [[Death Ward]].


*The impact script for this spell is nx2_s0_blood_to_water.nss
[[Category:Cleric spells]]
[[Category:Cleric spells]]
[[Category:Spells]]
[[Category:Spells]]

Latest revision as of 07:55, 1 September 2017

Blood to Water
Spell Information
Spell level : Innate level: 7, Cleric: 7
School : Necromancy
Descriptor(s) : ?
Components : Verbal and Somatic
Range : Close
Target/Area : Up to 5 living creatures in a 30' radius
Duration : Instant
Save : Fortitude Half
Spell resistance : Yes











Description

You transmute the subjects' blood into pure water, dealing 2d6 points of Constitution damage. A sucessful Fortitude save halves the Constitution damage.

Gameplay Notes

  • This spells stacks with multiple casting of itself, so it can be used to drain the constitution of a group of targets to zero. Since Constitution modifies fortitude saving throws, a target is less likely to make their save with subsequent castings.