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|special=A character with the [[Combat Casting]] feat gets a +4 bonus on Concentration checks made in defensive casting mode. Note that the [[Skill focus|Skill Focus]] feat for Concentration is arguably better since the +3 bonus it provides applies to all Concentration checks, not only those for defensive casting. | |special=A character with the [[Combat Casting]] feat gets a +4 bonus on Concentration checks made in defensive casting mode. Note that the [[Skill focus|Skill Focus]] feat for Concentration is arguably better since the +3 bonus it provides applies to all Concentration checks, not only those for defensive casting. | ||
|use=Automatic}} | |use=Automatic}} | ||
Latest revision as of 07:54, 1 September 2017
The player with high concentration is particularly good at focusing their mind.
Modifying ability: Constitution
Classes: Bard, Cleric, Druid, Favored soul, Monk, Paladin, Ranger, Sorcerer, Spirit shaman, Warlock, Wizard; Arcane Scholar of Candlekeep, Arcane trickster, Blackguard, Eldritch knight, Neverwinter Nine, Pale master, Red dragon disciple, Red Wizard of Thay, Warpriest
Requires training: No
Check: If a character takes damage while casting a spell or using a spell-like ability, they must make a concentration check versus a DC of ten plus the amount of damage dealt plus the level of the spell (metamagic does not count) being cast in order not to get distracted and suffer spell failure. All spells cast while entangled or in defensive casting mode must pass a concentration check of DC 15 on cantrips, DC 16 on lvl1 spells etc up to a DC of 24 on lvl9 spells. A character may also take a concentration check to avoid the effects of the taunt skill.
Use: Automatic