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Infinite level 30 characters and 2x Gold
== Server Update July 1 2022 ==
Use the command !:hair in a 100% RCR period and abuse of it around 5 to 10 times changes. The database will be a bit bussy creating your new data and then you will use the RCR NPC, which will storage your XP and gold but won't delete your character because of server issues.


This exploit can also be used to create infinite lvl 20s if there's no 100% RCR period. It's working up to date. I used it myself recently.
* Weapons, shields, and armor can now be equipped regardless of proficiency, but equipping a weapon you do not have proficiency in confers a -4 penalty on attacks. Armor or shields confer their armor check penalty as a penalty on attack rolls and various extra skills.


Infinite Items
* Bastard swords, katanas, and dwarven waraxes now count as martial weapons if used in two-hands. Exotic weapon proficiency is still needed to wield them in one hand without penalties.
The system of view items while stored creates a copy of the blueprint on the ground that later on dissapears, but if you disconnect before it deletes itself it remains on the ground, allowing you to generate duplicates of the items. Just spam the view button, ctrl + F4 and voilà, you've created 50 stacks of 99 beetle pincers worth over 120K in a single second and no one will notice because that NPC eats the items and no list shown for sale.


Infinite Blind-Fight
When you cast the ranger spell "Embrace the Wild" a hide item is created and automatically equipped. This one's a bit worse but if you time it correctly and move while the item is getting equiped it will remain in your inventory and you will have an item that gives you blind-fight and +5 spot for free for the next 24 minutes. You can also repeat this as many times as you want even if you rest. You can use all your lvl 1 spell spaces to stack these items, rest and you will get like 5 of those in a row. Unfortunately they get deleted if you cross server or if server gets a reset


Extra attack every round
== Melee ==
This is not that worth at higher levels but very useful until we hit BAB 16 and only works if you are a melee vs melee.
=== Simple ===
{| class="wikitable" style="text-align:center"
! Weapon !! Damage !! Crit<br/>Range !! Crit<br/>Multiplier !! Damage<br/>Type !! Size !! Free Proficiency
|-
| Dagger || 1d4 || 19-20 || x2 || Piercing || Tiny || Druid, Monk, Spirit Shaman, Wizard
|-
| Sickle || 1d6 || 20 || x2 || Slashing || Small || Druid
|-
| Mace || 1d6 || 20 || x2 || Bludgeoning || Small ||
|-
| Club || 1d6 || 20 || x2 || Bludgeoning || Medium || Druid, Monk, Spirit Shaman, Wizard
|-
| Morningstar || 1d8 || 20 || x2 || Bludgeoning &<br/>Piercing || Medium || Rogue
|-
| Spear || 1d10 || 20 || x3 || Piercing || Large || Druid, Spirit Shaman
|-
| Shortspear || 1d6 || 20 || x3 || Piercing || Tiny* || Druid, Spirit Shaman
|-
| Quarterstaff || 2d4 || 20 || x2 || Bludgeoning || Large || Druid, Monk, Spirit Shaman, Wizard
|}


We have to be a bit technical here. In NWN2, the engine works this way:
*Shortspears are set to Tiny for animation purposes. In-universe, they should be Medium weapons. To discourage using them as a light weapon for dual wielding, only one shortspear can be wielded at a time. Also note that Weapon Finesse does ''not'' work for shortspears.


1 turn: 10 rounds
=== Martial ===
1 round: 6 seconds
{| class="wikitable" style="text-align:center"
In those six seconds you make your full round attack, and every attack from your flurry is one attack every 6/n seconds, being "n" the number of attacks you can make per round, and your round starts when that attack happens, and if you move, you end your round for the rest of those 6 seconds.
! Weapon !! Damage !! Crit<br/>Range !! Crit<br/>Multiplier !! Damage<br/>Type !! Size !! Free Proficiency
|-
| Kukri || 1d4 || 18-20 || x2 || Slashing || Tiny ||
|-
| Shortsword || 1d6 || 19-20 || x2 || Piercing || Small || Bard, Rogue
|-
| Handaxe || 1d6 || 20 || x3 || Slashing || Small || Monk, Rogue, Spirit Shaman
|-
| Light flail || 1d6 || 19-20 || x2 || Bludgeoning || Small* ||
|-
| Light Hammer || 1d4 || 20 || x3 || Bludgeoning || Small ||
|-
| Battleaxe || 1d8 || 20 || x3 || Slashing || Medium ||
|-
| Flail || 1d8 || 20 || x3 || Bludgeoning || Medium ||
|-
| Warhammer || 1d8 || 20 || x3 || Bludgeoning || Medium ||
|-
| Longsword || 1d8 || 19-20 || x2 || Slashing || Medium || Elf, Bard
|-
| Rapier || 1d6 || 18-20 || x2 || Piercing || Medium || Rogue, Bard, Elf
|-
| Scimitar || 1d6 || 18-20 || x2 || Slashing || Medium || Druid
|-
| Halberd || 1d12 || 20 || x3 || Piercing &<br/>Slashing || Large ||
|-
| Scythe || 2d4 || 20 || x4 || Slashing &<br/>Piercing || Large ||
|-
| Greatsword || 2d6 || 19-20 || x2 || Slashing || Large ||
|-
| Greataxe || 1d12 || 20 || x3 || Slashing || Large || Mountain Orc, Gray Orc
|-
| Falchion || 2d4 || 18-20 || x2 || Slashing || Large ||
|-
| Warmace || 1d12 || 20 || x3 || Bludgeoning || Large ||
|}
*Note that Weapon Finesse does not work for light flails.


What can we do with this? Well, when our BAB is lower than 6 it means we make our first attack at moment 0 and we have close to 6 seconds (animation is irrelevant) to press "S" and spam "A" and "D" which will force the foe to walk forward, provoking an opportunity attack that's hardcoded and cannot be fixed or changed and that only can be done once per round so it's best situation is in 1v1, which makes your flurry be AB/AB.
=== Exotic ===
{| class="wikitable" style="text-align:center"
! Weapon !! Damage !! Crit<br/>Range !! Crit<br/>Multiplier !! Damage<br/>Type !! Size !! Free Proficiency
|-
| Kama || 1d6 || 20 || x2 || Slashing || Small || Monk
|-
| Bastard Sword || 1d10 || 19-20 || x2 || Slashing || Medium ||
|-
| Katana || 1d10 || 19-20 || x2 || Slashing || Medium ||
|-
| Dwarven Waraxe || 1d10 || 20 || x3 || Slashing || Medium || Dwarf
|-
| Whip || 1d6 || 20 || x3 || Slashing || Small || Bard
|}


When we hit our BAB 6, we can make our flurry AB/-5/AB, but the timing is slightly harder because now we do not have 6 seconds to provoke it but only around 3 seconds. When we hit our BAB 11 it's the same but it's harder to time it since it's now only 2 seconds, being AB/-5/-10/AB
== Ranged ==
=== Simple ===
{| class="wikitable" style="text-align:center"
! Weapon !! Damage !! Crit<br/>Range !! Crit<br/>Multiplier !! Damage<br/>Type !! Size !! Free Proficiency
|-
| Dart || 1d2 || 20 || x2 || Piercing || Small || Druid, Spirit Shaman
|-
| Sling || 1d4 || 20 || x2 || Bludgeoning || Small || Druid, Monk, Spirit Shaman
|-
| Light Crossbow || 1d8 || 19-20 || x2 || Piercing || Small || Monk, Spirit Shaman, Wizard
|-
| Heavy Crossbow || 1d10 || 19-20 || x2 || Piercing || Medium || Monk, Wizard
|}
=== Martial ===
{| class="wikitable" style="text-align:center"
! Weapon !! Damage !! Crit<br/>Range !! Crit<br/>Multiplier !! Damage<br/>Type !! Size !! Free Proficiency
|-
| Throwing Axe || 1d6 || 20 || x2 || Slashing || Medium || Spirit Shaman
|-
| Shortbow || 1d6 || 20 || x3 || Piercing || Large || Elf, Bard, Spirit Shaman, Rogue
|-
| Composite Shortbow || 1d6<br/>Mighty || 20 || x3 || Piercing || Large || Elf, Bard, Spirit Shaman, Rogue
|-
| Longbow || 1d8 || 20 || x3 || Piercing || Large || Elf, Gray Orc
|-
| Composite Longbow || 1d8<br/>Mighty || 20 || x3 || Piercing || Large || Elf, Gray Orc
|}


A master player could even time it for monk, who makes an attack every 6/8 seconds, so it's hard as hell to time that, being possible mathematically, but you won't be able to manage to do it becuase of human limitations.
=== Exotic ===
 
{| class="wikitable" style="text-align:center"
Now, what about a Northlander Hewing BAB 30 character with 30 strength? They get 2/3 of their attacks = 4 attacks per round in exchange of +40 damage if they hit all of them. Well, we can make it now into 5/6 x 6 = 5, and 4 attacks are not that hard to time.
! Weapon !! Damage !! Crit<br/>Range !! Crit<br/>Multiplier !! Damage<br/>Type !! Size !! Free Proficiency
 
|-
And to be honest, even if you have 6 attacks per round you might want to sacrifice your last 2 since they are -20/-25 for just one extra attack with your full AB
| Shuriken || 3d2 || 20 || x2 || Piercing || Tiny || Monk
 
|}
Normal flurry: AB/-5/-10/-15/-20/-25
[[Category:Weapons]]
Extra Attack forced flurry sacrificing last 2: AB/-5/-10/-15/AB
Extra Attack forced flurry with perfect timing sacrificing just last 1: AB/-5/-10/-15/-20/AB
It's way more worth against high AC enemies since those 2 attacks rarely ever hit. I'd rather get 1d20 + 45 than [1d20 +25 + 1d20 +20]
 
Infinite HP exploit:
To use this exploit you are required to have even HP and 2 objects that have extra odd constitution. For this exploit to be abused you need to equip your first item. This will be the one that trigger the exploit once we abuse the second one. By putting our second odd constitution item in our hotbar we can click on it as many times as we want and it will increase our HP an amount equal to our level. I recommend you to use my personal script made through autohotkey to avoid damaging your keyboard:
 
!F1::
toggle:=!toggle
While toggle{
  Send 7
  Sleep 100
}
Return
esc::
Suspend, Off
Pause, Off, 1
If (toggle := !toggle) {
Suspend, On
Pause, On, 1
}
 
With this script activated once you press Alt + F1 the game will start to spam to equip and unequip your item in the 7th slot in your hotbar at a rate of 5 times per second, which means that if you leave it on for one minute at level 30 you will get: 5 (times per second) x 60 (Seconds) x 30 (Level) = 9000 HP
 
Second and third way to get infinite lvl 30s with 2x gold. I'll keep these as a secret for if the first one is fixed.

Latest revision as of 05:46, 9 February 2026

Server Update July 1 2022

  • Weapons, shields, and armor can now be equipped regardless of proficiency, but equipping a weapon you do not have proficiency in confers a -4 penalty on attacks. Armor or shields confer their armor check penalty as a penalty on attack rolls and various extra skills.
  • Bastard swords, katanas, and dwarven waraxes now count as martial weapons if used in two-hands. Exotic weapon proficiency is still needed to wield them in one hand without penalties.


Melee

Simple

Weapon Damage Crit
Range
Crit
Multiplier
Damage
Type
Size Free Proficiency
Dagger 1d4 19-20 x2 Piercing Tiny Druid, Monk, Spirit Shaman, Wizard
Sickle 1d6 20 x2 Slashing Small Druid
Mace 1d6 20 x2 Bludgeoning Small
Club 1d6 20 x2 Bludgeoning Medium Druid, Monk, Spirit Shaman, Wizard
Morningstar 1d8 20 x2 Bludgeoning &
Piercing
Medium Rogue
Spear 1d10 20 x3 Piercing Large Druid, Spirit Shaman
Shortspear 1d6 20 x3 Piercing Tiny* Druid, Spirit Shaman
Quarterstaff 2d4 20 x2 Bludgeoning Large Druid, Monk, Spirit Shaman, Wizard
  • Shortspears are set to Tiny for animation purposes. In-universe, they should be Medium weapons. To discourage using them as a light weapon for dual wielding, only one shortspear can be wielded at a time. Also note that Weapon Finesse does not work for shortspears.

Martial

Weapon Damage Crit
Range
Crit
Multiplier
Damage
Type
Size Free Proficiency
Kukri 1d4 18-20 x2 Slashing Tiny
Shortsword 1d6 19-20 x2 Piercing Small Bard, Rogue
Handaxe 1d6 20 x3 Slashing Small Monk, Rogue, Spirit Shaman
Light flail 1d6 19-20 x2 Bludgeoning Small*
Light Hammer 1d4 20 x3 Bludgeoning Small
Battleaxe 1d8 20 x3 Slashing Medium
Flail 1d8 20 x3 Bludgeoning Medium
Warhammer 1d8 20 x3 Bludgeoning Medium
Longsword 1d8 19-20 x2 Slashing Medium Elf, Bard
Rapier 1d6 18-20 x2 Piercing Medium Rogue, Bard, Elf
Scimitar 1d6 18-20 x2 Slashing Medium Druid
Halberd 1d12 20 x3 Piercing &
Slashing
Large
Scythe 2d4 20 x4 Slashing &
Piercing
Large
Greatsword 2d6 19-20 x2 Slashing Large
Greataxe 1d12 20 x3 Slashing Large Mountain Orc, Gray Orc
Falchion 2d4 18-20 x2 Slashing Large
Warmace 1d12 20 x3 Bludgeoning Large
  • Note that Weapon Finesse does not work for light flails.

Exotic

Weapon Damage Crit
Range
Crit
Multiplier
Damage
Type
Size Free Proficiency
Kama 1d6 20 x2 Slashing Small Monk
Bastard Sword 1d10 19-20 x2 Slashing Medium
Katana 1d10 19-20 x2 Slashing Medium
Dwarven Waraxe 1d10 20 x3 Slashing Medium Dwarf
Whip 1d6 20 x3 Slashing Small Bard

Ranged

Simple

Weapon Damage Crit
Range
Crit
Multiplier
Damage
Type
Size Free Proficiency
Dart 1d2 20 x2 Piercing Small Druid, Spirit Shaman
Sling 1d4 20 x2 Bludgeoning Small Druid, Monk, Spirit Shaman
Light Crossbow 1d8 19-20 x2 Piercing Small Monk, Spirit Shaman, Wizard
Heavy Crossbow 1d10 19-20 x2 Piercing Medium Monk, Wizard

Martial

Weapon Damage Crit
Range
Crit
Multiplier
Damage
Type
Size Free Proficiency
Throwing Axe 1d6 20 x2 Slashing Medium Spirit Shaman
Shortbow 1d6 20 x3 Piercing Large Elf, Bard, Spirit Shaman, Rogue
Composite Shortbow 1d6
Mighty
20 x3 Piercing Large Elf, Bard, Spirit Shaman, Rogue
Longbow 1d8 20 x3 Piercing Large Elf, Gray Orc
Composite Longbow 1d8
Mighty
20 x3 Piercing Large Elf, Gray Orc

Exotic

Weapon Damage Crit
Range
Crit
Multiplier
Damage
Type
Size Free Proficiency
Shuriken 3d2 20 x2 Piercing Tiny Monk