→Gameplay Notes: finalized stats for Deez on a wand |
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Despite description over at [[Innate level]], craft wand uses the domain spell level of [[Knowledge (domain)]] when making [[True Seeing]] wands, despite technically being forbidden by its innate level. | Despite description over at [[Innate level]], craft wand uses the domain spell level of [[Knowledge (domain)]] when making [[True Seeing]] wands, despite technically being forbidden by its innate level. | ||
'''Cost''': The cost to craft a wand in NWN2 is equal to Caster Level * Spell Level * | '''Cost''': The cost to craft a wand in NWN2 is equal to Caster Level * Spell Level * 750 gp. Level 0 spells cost half as much as a Level 1 spell. However, in the formula, ''Caster Level'' is NOT the character's caster level but the resulting caster level of the wand to be created. For example, a 5th level Wizard that uses a scroll to craft a wand of Flame Arrow crafts a wand that has a Caster Level of 18, not 5. Thus, the wand is FAR more powerful than it should be. Conversely, a 20th level Cleric that crafts a wand of Cure Critical Wounds crafts one that only has a caster level of 7 (instead of 20). | ||
'''XP cost''': On June 13th, 2024, BGTSCC made the following change the wand (and other consumables) crafting: Scrolls, wands, potions, or elixirs now require a token XP payment on top. Crafting consumables cannot delevel the crafter: The crafter must have enough surplus XP to retain their current level. If the crafter does not have enough XP to craft the item, crafting will fail with an error message, and no resources (including items such as bone wands or blank scrolls) will be consumed. (This is the same as if the crafter didn't have enough gold). The exp cost is equal to the gold cost divided by 12.5. | '''XP cost''': On June 13th, 2024, BGTSCC made the following change the wand (and other consumables) crafting: Scrolls, wands, potions, or elixirs now require a token XP payment on top. Crafting consumables cannot delevel the crafter: The crafter must have enough surplus XP to retain their current level. If the crafter does not have enough XP to craft the item, crafting will fail with an error message, and no resources (including items such as bone wands or blank scrolls) will be consumed. (This is the same as if the crafter didn't have enough gold). The exp cost is equal to the gold cost divided by 12.5. | ||
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<b>As of July 31, 2025, BGTSCC made the custom change that Cleric and Wizards with 7 levels in their respective base class will automatically receive Craft Wand feat for free.</b> | <b>As of July 31, 2025, BGTSCC made the custom change that Cleric and Wizards with 7 levels in their respective base class will automatically receive Craft Wand feat for free.</b> | ||
<b>As of December 16, 2025, Price is correctly identified.</b> | |||
Latest revision as of 17:52, 16 December 2025
- Type of feat: Item creation
- Prerequisite: Spellcaster Level 5+
- Required for: None
- Specifics: You can create a wand of any spell of 4th level or less that you know. To create a wand, cast an appropriate spell on a bone wand in your inventory. Creating a wand costs gold pieces based on the relative power of the spell. Wands containing first level spells can cost a few thousand gold pieces while those made with higher level spells can cost tens of thousands. Warlock invocations cannot be used in the creation of wands. Newly crafted wands have 50 charges.
- Use: Cast a spell on a bone wand in your inventory.
Gameplay Notes
see also Craft Wand NWN2Wiki
Currently, the classes that can use this feat are: Wizard, Sorcerer, Cleric, Druid, Paladin, and Ranger. Spell-like abilities CANNOT be used to craft wands. Although PnP rules state that the Blackguard and Assassin have real spell books, NWN2 treats their spells as spell-like abilities. As such, these PrC classes CANNOT utilize this feat for their 'spells'.
Despite description over at Innate level, craft wand uses the domain spell level of Knowledge (domain) when making True Seeing wands, despite technically being forbidden by its innate level.
Cost: The cost to craft a wand in NWN2 is equal to Caster Level * Spell Level * 750 gp. Level 0 spells cost half as much as a Level 1 spell. However, in the formula, Caster Level is NOT the character's caster level but the resulting caster level of the wand to be created. For example, a 5th level Wizard that uses a scroll to craft a wand of Flame Arrow crafts a wand that has a Caster Level of 18, not 5. Thus, the wand is FAR more powerful than it should be. Conversely, a 20th level Cleric that crafts a wand of Cure Critical Wounds crafts one that only has a caster level of 7 (instead of 20).
XP cost: On June 13th, 2024, BGTSCC made the following change the wand (and other consumables) crafting: Scrolls, wands, potions, or elixirs now require a token XP payment on top. Crafting consumables cannot delevel the crafter: The crafter must have enough surplus XP to retain their current level. If the crafter does not have enough XP to craft the item, crafting will fail with an error message, and no resources (including items such as bone wands or blank scrolls) will be consumed. (This is the same as if the crafter didn't have enough gold). The exp cost is equal to the gold cost divided by 12.5.
As of July 31, 2025, BGTSCC made the custom change that Cleric and Wizards with 7 levels in their respective base class will automatically receive Craft Wand feat for free.
As of December 16, 2025, Price is correctly identified.
- AbberantClaw
- AbyssalMight
- Acid_Splash
- Aganazaars_Scorcher
- Aid
- Akawen_Sin
- Alarm
- Amplify
- Animalistic_Power
- Animate_Dead
- AppraisingTouch
- Arc_of_Lightning
- Assay_Resistance
- Augury
- BalagarnsIronHorn
- Bane
- Barkskin
- Bears_Endurance
- Bestow_Curse
- Blades_of_Fire
- Bladeweave
- Bless
- Bless_Weapon
- BlessWater
- Blindness_and_Deafness
- Blindsight
- BloodVision
- Body_of_the_Sun
- Brambles
- BreatheWater
- Briar_Web
- Bulls_Strength
- Burning_Hands
- Call_Lightning
- Caltrops
- Camoflage
- Castigate
- Cats_Grace
- Cause_Fear
- Charm_Monster
- Charm_Person
- Clairaudience_and_Clairvoyance
- Cloud_of_Bewilderment
- Color_Spray
- Combust
- Confusion
- Contagion
- Conviction
- Crushing_Despair
- Cure_Critical_Wounds
- Cure_Light_Wounds
- Cure_Minor_Wounds
- Cure_Moderate_Wounds
- Cure_Serious_Wounds
- Dancing_Lights
- Darkness
- Daze
- Death_Armor
- Death_Knell
- Death_Ward
- DeathSight
- Deep_Slumber
- Deez's Repulsive Shadow Barrier [max CL 7 listed, but Shield spell at +4 AC bonus granted and Concealment at 5%]
- Dehydrate
- Detect_Undead
- DetectCharm
- DetectIllusion
- DetectMagic
- DetectScrying
- DimDoor
- DimensionalAnchor
- DisguiseOther
- DisguiseSelf
- Dismissal
- Dispel_Magic
- Displacement
- Divine_Favor
- Dominate_Animal
- Dominate_Person
- Doom
- Dry
- Eagle_Splendor
- Echoes
- Elemental_Shield
- Endure_Elements
- Enervation
- Enlarge_Person
- Enrage_Animal
- Entangle
- Entropic_Shield
- Evards_Black_Tentacles
- EvilEye
- Excorcism
- Expeditious_Retreat
- Exterminate
- Faerie_Fire
- False_Life
- Fear
- Find_Traps
- Fireball
- Fireburst
- FirestrideExhalation
- Flame_Arrow
- Flame_Strike
- Flame_Weapon
- FlameBlade
- Flare
- Flashburst
- Foundation_of_Stone
- Foxs_Cunning
- Freedom_of_Movement
- Frost_Breath
- FrostWeapon
- Fumble
- Gedlees_Electric_Loop
- Ghostly_Visage
- Ghoul_Touch
- Glyph_of_Warding
- Grease
- Greater_Invisibility
- Greater_Magic_Fang
- Greater_Magic_Weapon
- Greater_Resistance
- Gust_of_Wind
- Halo_of_Sand
- Hammer_of_the_Gods
- Haste
- Healing_Sting
- Heartfire
- Heroism
- Hold_Animal
- Hold_Monster
- Hold_Person
- Holy_Sword
- HoveringSkull
- Ice_Dart
- Ice_Storm
- Identify
- Improved_Mage_Armor
- Infestation_of_Maggots
- Inflict_Critical_Wounds
- Inflict_Light_Wounds
- Inflict_Minor_Wounds
- Inflict_Moderate_Wounds
- Inflict_Serious_Wounds
- Invisibility
- Invisibility_Purge
- Invisibility_Sphere
- Isaacs_Lesser_Missile_Storm
- Jagged_Tooth
- Joyful_Noise
- Keen_Edge
- Knock
- KnowProtections
- Least_Spell_Mantle
- Lesser_Aura_of_Cold
- Lesser_Dispel
- Lesser_Globe_of_Invulnerability
- Lesser_Orb_of_Acid
- Lesser_Orb_of_Cold
- Lesser_Orb_of_Electricity
- Lesser_Orb_of_Fire
- Lesser_Orb_of_Sound
- Lesser_Restoration
- Lesser_Spell_Breach
- Lesser_Vigor
- Light
- Lightning_Bolt
- Longstrider
- Low_Light_Vision
- LwrSR
- Mage_Armor
- Magic_Circle_against_Alignment
- Magic_Fang
- Magic_Missile
- Magic_Vestment
- Magic_Weapon
- MarkPlant
- MarkRune
- Mass_Aid
- Mass_Camoflage
- Mass_Curse_Of_Blades
- Mass_Lesser_Vigor
- Mass_Reduce_Person
- Mass_Snakes_Swiftness
- MelfMeteors
- Melfs_Acid_Arrow
- Mestils_Acid_Breath
- Mirror_Image
- Moon_Bolt
- Neutralize_Poison
- NoNDetection
- Orb_Force
- Orb_of_Acid
- Orb_of_Cold
- Orb_of_Electricity
- Orb_of_Fire
- Orb_of_Sound
- Owls_Wisdom
- ParalyticMissile
- Phantasmal_Killer
- Poison
- Prayer
- PROTECTION_FROM_ALIGNMENT
- Protection_From_Arrows
- ProtInsects
- QuillBarrage
- Quillfire
- Rage
- Rainbow_Beam
- Rainbow_Blast
- Ray_of_Enfeeblement
- Ray_of_Frost
- Recitation
- Reduce_Animal
- Reduce_Person
- Remove_Blindness_and_Deafness
- Remove_Curse
- Remove_Disease
- Remove_Fear
- Remove_Paralysis
- Resist_Energy
- Resistance
- Restoration
- Rinse
- Sanctuary
- Scare
- Scintillating_Sphere
- Scorching_Ray
- Searing_Light
- See_Invisibility
- Shadow_Conjuration
- Shield
- Shield_of_Faith
- Shillelagh
- Shocking_Grasp
- Silence
- SilentAlarm
- Skin_of_the_Cactus
- Sleep
- Slow
- Snakes_Swiftness
- Sound_Burst
- Spiderskin
- Spike_Growth
- Splinterbolt
- Stabilize
- Stinking_Cloud
- Stoneskin
- Summon_Creature_I
- Summon_Creature_II
- Summon_Creature_III
- Summon_Creature_IV
- Summon_Familiar
- SummonShadows
- Tanglefoot
- Tashas_Hideous_Laughter
- Thorn_Skin
- Tongues
- Trip_Vine
- True_Strike
- TrueForm
- UnholyStorm
- Unluck
- Vampiric_Touch
- Vigor
- Violate
- Virtue
- WalkSafely
- Wall_of_Fire
- WallOfIce
- War_Cry
- Waterbreathing
- Weapon_of_Impact
- Web
- WhisperingWind
- Wrack