No edit summary
Dae (talk | contribs)
 
(One intermediate revision by one other user not shown)
Line 17: Line 17:
Mastery of Energy (Hierophant PrC feature) will give you also a +4 bonus to Turning checks of the feat Divine Spellpower.
Mastery of Energy (Hierophant PrC feature) will give you also a +4 bonus to Turning checks of the feat Divine Spellpower.


Only spells of the class which granted you turn undead will be affected, so Cleric, Paladin or Blackguard!
Only spells of the class which granted you turn undead will be affected, so Cleric, Paladin or Blackguard!<br>
<br>
'''[Divine Spellpower] works as it is documented.'''
 
1. check = 1d20 + CHA mod + 3 (+1d4 if sun domain, +4 if [[Hierophant]] master of energy, +2 if 5 or more ranks in [[Lore: Religion]])
 
2. If you have Hierophant advanced divine spell power the result above is set to 10 if < 10.
 
3. Check >= 22 => +4 CL
<br>Check >= 19 => +3 CL
<br>Check >= 16 => +2 CL
<br>Check >= 13 => +1 CL
<br>Check >= 10 => No change
<br>Check >= 7 => -1 CL
<br>Check >= 4 => -2 CL
<br>Check >= 1 => -3 CL
<br>Check < 1 => -4 CL
<br>
If you have advanced divine spell power you can go past the +4 cap
<br>
<br>Check >=25 => +5 CL
<br>Check >=28 => +6 CL
<br>Check >=31 => +7 CL
<br>Check >=34 => +8 CL
<br>Check >=37 => +9 CL
<br>Check >=40 => +10 CL
<br>
The effect lasts for n rounds where n is your wisdom modifier.


== Bugs ==
== Bugs ==

Latest revision as of 14:51, 26 July 2024

Divine Spell Power

Type of Feat: Divine
Prerequisite: Ability to turn or rebuke undead, 1st level divine spells
Use: Selected (mode)


You can spend a turn or rebuke attempt as a free action and roll a turning check (with a special +3 bonus, plus any other modifiers you'd normally apply to your turning check). Treat the result of the turning check as a modifier to your caster level on the next divine spell you cast in that round.

For example, if a cleric used this feat and rolled a 16 on his turning check, he would add a +2 bonus to his caster level for the next divine spell he casts in the round. Had he rolled an 8, he would instead apply a -1 penalty to his caster level for the next divine spell he cast in the round. If you don't cast a divine spell before your next turn, you lose the effect of the check result. This feat has no effect on your arcane spellcasting ability.

The Min/Max Caster Levels this feat can add or substract are 4 and -4.

Gameplay Notes

The duration of the casterlevel addition / substraction is equal to a round * wisdom modifier. This feat is essentially the equivalent of Divine Might, except for divine spellcasters.

Mastery of Energy (Hierophant PrC feature) will give you also a +4 bonus to Turning checks of the feat Divine Spellpower.

Only spells of the class which granted you turn undead will be affected, so Cleric, Paladin or Blackguard!

[Divine Spellpower] works as it is documented.

1. check = 1d20 + CHA mod + 3 (+1d4 if sun domain, +4 if Hierophant master of energy, +2 if 5 or more ranks in Lore: Religion)

2. If you have Hierophant advanced divine spell power the result above is set to 10 if < 10.

3. Check >= 22 => +4 CL
Check >= 19 => +3 CL
Check >= 16 => +2 CL
Check >= 13 => +1 CL
Check >= 10 => No change
Check >= 7 => -1 CL
Check >= 4 => -2 CL
Check >= 1 => -3 CL
Check < 1 => -4 CL
If you have advanced divine spell power you can go past the +4 cap

Check >=25 => +5 CL
Check >=28 => +6 CL
Check >=31 => +7 CL
Check >=34 => +8 CL
Check >=37 => +9 CL
Check >=40 => +10 CL
The effect lasts for n rounds where n is your wisdom modifier.

Bugs