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You control darkness and shadows. As long as you have a | You control darkness and shadows. As long as you have a shadow spell of 3rd level or higher available to cast, shadows and darkness appear to obey your will. As a standard action, you can direct these shadows to obscure the vision of one foe within 30 feet. Its attacks have a 50% miss chance for a number of rounds equal to the level of the highest-level shadow spell you have available to cast if your target fails a Will save, or one round if it succeeds. Additionally, you have a 5% chance per the level of the highest-level shadow spell you have available to cast to blind the target for one round when they fail their Will saving throw. | ||
Creatures that do not rely on sight are unaffected by this effect, and those with Blind | Creatures that do not rely on sight are unaffected by this effect, and those with [[Blind Fight]] or similar abilities can fight as they normally would. | ||
As a secondary benefit, all of your illusion (shadow) spells receive a +1 increase to caster levels. Note that only one reserve feat can increase a spell's caster level at any given time. | |||
Trigger Spells: Shades, Mass Blindness/Deafness, Shadow Conjuration, Shadow Evocation, Greater Shadow Conjuration, Shadow Shield, Shadow Simulacrum, Shadow Walk, Shadow Door, Glass Doppleganger, Deez's Repulsive Shadow Barrier, Darkness | |||
== Bugs == | == Bugs == | ||
Latest revision as of 20:17, 30 December 2023
Umbral Shroud
Type of Feat: Reserve Prerequisite: Ability to cast 3rd-level spells. Use: Selected.
You control darkness and shadows. As long as you have a shadow spell of 3rd level or higher available to cast, shadows and darkness appear to obey your will. As a standard action, you can direct these shadows to obscure the vision of one foe within 30 feet. Its attacks have a 50% miss chance for a number of rounds equal to the level of the highest-level shadow spell you have available to cast if your target fails a Will save, or one round if it succeeds. Additionally, you have a 5% chance per the level of the highest-level shadow spell you have available to cast to blind the target for one round when they fail their Will saving throw.
Creatures that do not rely on sight are unaffected by this effect, and those with Blind Fight or similar abilities can fight as they normally would.
As a secondary benefit, all of your illusion (shadow) spells receive a +1 increase to caster levels. Note that only one reserve feat can increase a spell's caster level at any given time.
Trigger Spells: Shades, Mass Blindness/Deafness, Shadow Conjuration, Shadow Evocation, Greater Shadow Conjuration, Shadow Shield, Shadow Simulacrum, Shadow Walk, Shadow Door, Glass Doppleganger, Deez's Repulsive Shadow Barrier, Darkness