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The electrical energy contained within your magic rages inside you, begging to be released. As long as you have a electricity spell of 3rd level or higher available to cast, you can fire a 20-foot line of electricity as a standard action. This bolt deals 1d6 points of electricity damage per level of the highest-level electricity spell you have available to cast. A successful Reflex save halves damage. | The electrical energy contained within your magic rages inside you, begging to be released. As long as you have a electricity spell of 3rd level or higher available to cast, you can fire a 20-foot line of electricity as a standard action. This bolt deals 1d6 points of electricity damage per level of the highest-level electricity spell you have available to cast. A successful Reflex save halves damage. | ||
Trigger Spells: Arc of Lightning, Call Lightning, Chain Lightning, Lightning Bolt, Storm of Vengeance, Scintillating Sphere, Call Lightning Storm, Energized Shield, Weapon of Energy, Orb of | As a secondary benefit, all of your electricity spells receive a +1 increase to caster levels. Note that only one reserve feat can increase a spell's caster level at any given time. | ||
Trigger Spells: Arc of Lightning, Call Lightning, Chain Lightning, Lightning Bolt, Storm of Vengeance, Scintillating Sphere, Call Lightning Storm, Energized Shield, Weapon of Energy, Orb of Electricity, Rainbow blast, Greater Rainbow Blast, Hellball, Epic Call Lightning Storm. | |||
== Bugs == | == Bugs == | ||
Latest revision as of 20:03, 30 December 2023
Storm Bolt
Type of Feat: Reserve Prerequisite: Ability to cast 3rd-level spells. Use: Selected.
The electrical energy contained within your magic rages inside you, begging to be released. As long as you have a electricity spell of 3rd level or higher available to cast, you can fire a 20-foot line of electricity as a standard action. This bolt deals 1d6 points of electricity damage per level of the highest-level electricity spell you have available to cast. A successful Reflex save halves damage.
As a secondary benefit, all of your electricity spells receive a +1 increase to caster levels. Note that only one reserve feat can increase a spell's caster level at any given time.
Trigger Spells: Arc of Lightning, Call Lightning, Chain Lightning, Lightning Bolt, Storm of Vengeance, Scintillating Sphere, Call Lightning Storm, Energized Shield, Weapon of Energy, Orb of Electricity, Rainbow blast, Greater Rainbow Blast, Hellball, Epic Call Lightning Storm.