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|descriptor= | |descriptor= | ||
|components=VS | |components=VS | ||
|range= | |range=Self | ||
|area= | |area=15 ft. | ||
|duration_type= | |duration_type=short | ||
|save=[[Fortitude]] | |save=[[Fortitude]] | ||
|spell_resistance=Yes | |spell_resistance=Yes | ||
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== Gameplay Notes == | == Gameplay Notes == | ||
Healing will reduce or nullify the amount of damage reflected in a round. | Healing will reduce or nullify the amount of damage reflected in a round. | ||
Latest revision as of 05:03, 19 March 2023
| Spell Information | |
| Spell level : | Innate level: 9, Cleric: 9 |
|---|---|
| School : | Abjuration |
| Components : | Verbal and Somatic |
| Range : | Self |
| Target/Area : | 15 ft. |
| Duration : | 6 sec. * cLevel 1 Round (cLevel). |
| Save : | Fortitude |
| Spell resistance : | Yes |
Description
Each round the total damage the caster/ally sustained (hit points lost) during that round is reflected back at his attacker(s). Each attacker must make a Fortitude save or take up to half the total damage the caster/ally sustained. The damage is divided evenly between all attackers that failed their saving throw. Further, the attackers that fail their saving throw suffer a -2 penalty on their attacks against the caster/ally for the next round.
Gameplay Notes
Healing will reduce or nullify the amount of damage reflected in a round.
Categories:
- Spells
- Abjuration spells
- Spells with icon
- Spells missing pictures
- Level 9 innate spells
- Level 9 cleric spells
- Cleric spells
- Verbal and Somatic spells
- Unknown/special range spells
- Short duration spells
- Will save spells
- Spells with spell resistance
- Hostile spells
- Spells that can be Empowered
- Spells that can be Maximized