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=== | {{spell | ||
|icon= | |||
|image= | |||
|level_bard=2 | |||
|level_paladin= | |||
|level_ranger=2 | |||
|level_sorwiz=2 | |||
|level_warlock= | |||
|level_innate=2 | |||
|school=Evocation | |||
|descriptor= | |||
|components=VS | |||
|range=Medium | |||
|area=20 feet | |||
|duration=2 hours/level | |||
|save=[[No]] | |||
|spell_resistance=No | |||
|hostile=No | |||
|empower=No | |||
|extend=Yes | |||
|maximize=No | |||
|quicken=Yes | |||
|silent=Yes | |||
|still=Yes | |||
|persist=No}} | |||
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== Bugs == | == Bugs == | ||
Latest revision as of 18:37, 24 December 2022
| Silent Alarm | |
| Spell Information | |
| Spell level : | Innate level: 2, Bard: 2, Ranger: 2, Sorcerer/Wizard: 2 |
|---|---|
| School : | Evocation |
| Components : | Verbal and Somatic |
| Range : | Medium |
| Target/Area : | 20 feet |
| Duration : | 2 hours/level |
| Save : | No |
| Spell resistance : | No |
Alarm sounds a mental alarm for the caster each time a creature of tiny or larger size enters the warded area or touches it. Ethereal or astral creatures do not trigger the alarm. This spell functions as an invisible area of effect and is subject to being dispelled.
Gameplay Notes
Bugs
Categories:
- Spells
- Evocation spells
- Spells missing icon
- Spells missing pictures
- Level 2 innate spells
- Level 2 bard spells
- Bard spells
- Level 2 ranger spells
- Ranger spells
- Level 2 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal and Somatic spells
- Medium range spells
- Unknown/special duration spells
- Spells without a save
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized