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{{spell | {{spell | ||
|icon= | |icon=Is_alignweapon.png | ||
|level_cleric=2 | |level_cleric=2 | ||
|level_innate= | |level_innate=2 | ||
|school=Transmutation | |school=Transmutation | ||
|descriptor=Varies, Weapon Enchantment | |descriptor=Varies, Weapon Enchantment | ||
| Line 37: | Line 36: | ||
==Notes== | ==Notes== | ||
As of 2022/11/07, Align Weapon can only be cast on items within your inventory. To buff a party member, you must trade the weapon over to yourself, enchant it and trade it back. This spell works on ranged weapons. | Mechanically, this spell gives you and EB+2 vs Alignment, Damage Bonus +1 vs Alginment (expressed as magical damage that multiplies on critical hits and stacks with Divine Favour, Bardic inspiration) | ||
While description says it cannot work on NATURAL WEAPONS such as Unarmed strike, it DOES work if you cast it on your gloves. | |||
As of 2022/11/07, Align Weapon can only be cast on items within your inventory. To buff a party member, you must trade the weapon over to yourself, enchant it and trade it back. This spell works on ranged weapons by enchanting ammunition. As a consequence, it does NOT work on infinite ammo weapons. | |||
As of 2022/11/07, Align Weapon is not mechanically restricted in its alignment. A Good aligned cleric can align a weapon against evil. In P&P, this would be an Evil descriptor spell. | As of 2022/11/07, Align Weapon is not mechanically restricted in its alignment. A Good aligned cleric can align a weapon against evil. In P&P, this would be an Evil descriptor spell. | ||
Latest revision as of 13:44, 7 November 2022
| Spell Information | |
| Spell level : | Innate level: 2, Cleric: 2 |
|---|---|
| School : | Transmutation |
| Descriptor(s) : | Varies, Weapon Enchantment |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | Weapon Touched |
| Duration : | 1 minute/Level |
| Save : | Harmless |
| Spell resistance : | No |
Description
Align weapon makes a weapon good, evil, lawful, or chaotic, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures, usually outsiders of the opposite alignment. This spell has no effect on a weapon that already has an alignment, such as a holy sword.
You can't cast this spell on a natural weapon, such as an unarmed strike. It affects a melee weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)
When you make a weapon good, evil, lawful, or chaotic, align weapon is a good, evil, lawful, or chaotic spell, respectively.
Notes
Mechanically, this spell gives you and EB+2 vs Alignment, Damage Bonus +1 vs Alginment (expressed as magical damage that multiplies on critical hits and stacks with Divine Favour, Bardic inspiration)
While description says it cannot work on NATURAL WEAPONS such as Unarmed strike, it DOES work if you cast it on your gloves.
As of 2022/11/07, Align Weapon can only be cast on items within your inventory. To buff a party member, you must trade the weapon over to yourself, enchant it and trade it back. This spell works on ranged weapons by enchanting ammunition. As a consequence, it does NOT work on infinite ammo weapons.
As of 2022/11/07, Align Weapon is not mechanically restricted in its alignment. A Good aligned cleric can align a weapon against evil. In P&P, this would be an Evil descriptor spell.
- Spells
- Transmutation spells
- Spells with icon
- Spells missing pictures
- Level 2 innate spells
- Level 2 cleric spells
- Cleric spells
- Verbal and Somatic spells
- Touch range spells
- Medium duration spells
- Harmless save spells
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Empowered
- Spells that can be Extended
- Spells that can be Maximized