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{{spell
{{spell
|icon=Is_magicweapon.png
|icon=Is_alignweapon.png
|image=
|level_cleric=2
|level_cleric=2
|level_innate= Unknown (Please add)
|level_innate=2
|school=Transmutation
|school=Transmutation
|descriptor=Varies, Weapon Enchantment
|descriptor=Varies, Weapon Enchantment
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==Notes==
==Notes==


As of 2022/11/07, Align Weapon can only be cast on items within your inventory. To buff a party member, you must trade the weapon over to yourself, enchant it and trade it back. This spell works on ranged weapons.
Mechanically, this spell gives you  and EB+2 vs Alignment, Damage Bonus +1 vs Alginment (expressed as magical damage that multiplies on critical hits and stacks with Divine Favour, Bardic inspiration)
 
While description says it cannot work on NATURAL WEAPONS such as Unarmed strike, it DOES work if you cast it on your gloves.
 
As of 2022/11/07, Align Weapon can only be cast on items within your inventory. To buff a party member, you must trade the weapon over to yourself, enchant it and trade it back. This spell works on ranged weapons by enchanting ammunition. As a consequence, it does NOT work on infinite ammo weapons.
 
As of 2022/11/07, Align Weapon is not mechanically restricted in its alignment. A Good aligned cleric can align a weapon against evil. In P&P, this would be an Evil descriptor spell.
 
 





Latest revision as of 13:44, 7 November 2022

Align Weapon
Spell Information
Spell level : Innate level: 2, Cleric: 2
School : Transmutation
Descriptor(s) : Varies, Weapon Enchantment
Components : Verbal and Somatic
Range : Touch
Target/Area : Weapon Touched
Duration : 1 minute/Level
Save : Harmless
Spell resistance : No


Description

Align weapon makes a weapon good, evil, lawful, or chaotic, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures, usually outsiders of the opposite alignment. This spell has no effect on a weapon that already has an alignment, such as a holy sword.


You can't cast this spell on a natural weapon, such as an unarmed strike. It affects a melee weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)

When you make a weapon good, evil, lawful, or chaotic, align weapon is a good, evil, lawful, or chaotic spell, respectively.


Notes

Mechanically, this spell gives you and EB+2 vs Alignment, Damage Bonus +1 vs Alginment (expressed as magical damage that multiplies on critical hits and stacks with Divine Favour, Bardic inspiration)

While description says it cannot work on NATURAL WEAPONS such as Unarmed strike, it DOES work if you cast it on your gloves.

As of 2022/11/07, Align Weapon can only be cast on items within your inventory. To buff a party member, you must trade the weapon over to yourself, enchant it and trade it back. This spell works on ranged weapons by enchanting ammunition. As a consequence, it does NOT work on infinite ammo weapons.

As of 2022/11/07, Align Weapon is not mechanically restricted in its alignment. A Good aligned cleric can align a weapon against evil. In P&P, this would be an Evil descriptor spell.