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{{spell | {{spell | ||
|icon=Is trueseeing. | |icon=Is trueseeing.png | ||
|image= | |image= | ||
|level_cleric=5 | |level_cleric=5 | ||
|level_druid=7 | |level_druid=7 | ||
|level_sorwiz=6 | |level_sorwiz=6 | ||
|level_additional=[[Knowledge (domain)|Knowledge | |level_additional=[[Knowledge (domain)|Knowledge]] domain 4 | ||
|level_innate=5 | |level_innate=5 | ||
|school=Divination | |school=Divination | ||
| Line 24: | Line 24: | ||
|persist=No | |persist=No | ||
}} | }} | ||
(True Sight) | |||
== Description == | |||
You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet. | |||
True seeing (true sight), however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. True Seeing does not grant a bonus to spot nor does it assist in anyway with the detection of enemies using mundane stealth, this includes Hide in Plain Sight. | |||
This spell reveals each round whether an illusion is active on a targeted creature (or placeable, or area with Dungeon Master guidance). If the target is under the effect of a non-detection spell a secret check is first rolled to determine if the divination can proceed. If it fails the caster learns nothing more. | |||
Upon success the caster will silently roll against illusory effects on the target. Hostile projected or illusory images are affected whenever the caster targets them, prompting him to roll a willsave vs spells against the illussion's casterlevel. If he succeeds the illusion is dispelled. | |||
When a target has active mirror images or concealment spells then that spell's casterlevel + d20 is compared to true seeing's caster level + d20, each round. If the True Seeing caster beats the check concealment effects are negated for 1 round. The same check is made in a separate roll for mirror image, if the detection is successful the mirror image user incurs a -5 AC penalty for 1 round. | |||
This only works for the spell true seeing not similar effects such as the Phantom passive. This only works if the CL of the spell when cast is 17 or higher. | |||
When a | == Gameplay Notes == | ||
When targeting a shapeshifted creature it will attempt to see the true form of the shapeshifter, and if successful give information about their true form and race in the combat log. | |||
Latest revision as of 00:51, 15 September 2022
| Spell Information | |
| Spell level : | Innate level: 5, Cleric: 5, Druid: 7, Sorcerer/Wizard: 6, Other: Knowledge domain 4 |
|---|---|
| School : | Divination |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | Single |
| Duration : | 1 min. * cLevel 10 Rounds(cLevel). |
| Save : | Harmless |
| Spell resistance : | No |
(True Sight)
Description
You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet.
True seeing (true sight), however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. True Seeing does not grant a bonus to spot nor does it assist in anyway with the detection of enemies using mundane stealth, this includes Hide in Plain Sight.
This spell reveals each round whether an illusion is active on a targeted creature (or placeable, or area with Dungeon Master guidance). If the target is under the effect of a non-detection spell a secret check is first rolled to determine if the divination can proceed. If it fails the caster learns nothing more.
Upon success the caster will silently roll against illusory effects on the target. Hostile projected or illusory images are affected whenever the caster targets them, prompting him to roll a willsave vs spells against the illussion's casterlevel. If he succeeds the illusion is dispelled.
When a target has active mirror images or concealment spells then that spell's casterlevel + d20 is compared to true seeing's caster level + d20, each round. If the True Seeing caster beats the check concealment effects are negated for 1 round. The same check is made in a separate roll for mirror image, if the detection is successful the mirror image user incurs a -5 AC penalty for 1 round. This only works for the spell true seeing not similar effects such as the Phantom passive. This only works if the CL of the spell when cast is 17 or higher.
Gameplay Notes
When targeting a shapeshifted creature it will attempt to see the true form of the shapeshifter, and if successful give information about their true form and race in the combat log.
- Spells
- Divination spells
- Spells with icon
- Spells missing pictures
- Level 5 innate spells
- Level 5 cleric spells
- Cleric spells
- Level 7 druid spells
- Druid spells
- Level 6 sorcerer/wizard spells
- Sorcerer/wizard spells
- Other spellcaster spells
- Verbal and Somatic spells
- Touch range spells
- Medium duration spells
- Spells without a save
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized