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|classes=[[Bard]], [[Rogue]]; [[Arcane trickster]], [[Assassin]], [[Harper agent]], [[Shadow Thief of Amn (class)|Shadow Thief of Amn]], [[Shadowdancer]] | |classes=[[Bard]], [[Rogue]]; [[Arcane trickster]], [[Assassin]], [[Harper agent]], [[Shadow Thief of Amn (class)|Shadow Thief of Amn]], [[Shadowdancer]] | ||
|training=Yes | |training=Yes | ||
|check=There are two parts to successfully picking a pocket. First the | |check=There are two parts to successfully picking a pocket. First the gold must be acquired, and then the targeted creature must not notice the theft. Stealing the gold is a simple skill test against the target’s [[difficulty class]]. The base DC for a neutral or tolerant creature is 20, and 30 for a hostile creature. The targeted creature then makes an opposed [[Spot]] check against the character’s Pick Pocket check. Hostile creatures have a +10 bonus to their Spot checks in this test. If the targeted creature succeeds at this opposed check, then the target has detected the theft attempt. A PC will be informed that the character has attempted to pick pocket him. If the character is successful at both checks, then he steals the gold without being detected. | ||
|special=[[Armor check penalty]] applies to this skill. | |special=[[Armor check penalty]] applies to this skill. | ||
|use=Selected | |use=Selected | ||
}} | }} | ||
==Special== | |||
5 or more ranks in [[Bluff]] gives a +2 bonus on [[Diplomacy]] checks, [[Disguise]] checks, [[Intimidate]] checks, and [[Sleight of Hand]] checks. | |||
==NWN comparison== | ==NWN comparison== | ||
*Sleight of hand replaces pick pocket from NWN1. | *Sleight of hand replaces pick pocket from NWN1. | ||
*[[NWNWiki:Pick pocket]] | *[[NWNWiki:Pick pocket]] | ||
Latest revision as of 20:56, 31 August 2022
The Sleight of Hand skill allows a character to pick the pocket of an NPC.
Modifying ability: Dexterity
Classes: Bard, Rogue; Arcane trickster, Assassin, Harper agent, Shadow Thief of Amn, Shadowdancer
Requires training: Yes
Check: There are two parts to successfully picking a pocket. First the gold must be acquired, and then the targeted creature must not notice the theft. Stealing the gold is a simple skill test against the target’s difficulty class. The base DC for a neutral or tolerant creature is 20, and 30 for a hostile creature. The targeted creature then makes an opposed Spot check against the character’s Pick Pocket check. Hostile creatures have a +10 bonus to their Spot checks in this test. If the targeted creature succeeds at this opposed check, then the target has detected the theft attempt. A PC will be informed that the character has attempted to pick pocket him. If the character is successful at both checks, then he steals the gold without being detected.
Use: Selected
Special
5 or more ranks in Bluff gives a +2 bonus on Diplomacy checks, Disguise checks, Intimidate checks, and Sleight of Hand checks.
NWN comparison
- Sleight of hand replaces pick pocket from NWN1.
- NWNWiki:Pick pocket