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|classes = [[Bard]], [[Rogue]], [[Sorcerer]], [[Swashbuckler]], [[Warlock]]; [[Arcane trickster]], [[Assassin]], [[Duelist]], [[Harper agent]], [[Invisible blade]], [[Red Wizard of Thay]], [[Shadow Thief of Amn (class)|Shadow Thief of Amn]], [[Shadowdancer]] | |classes = [[Bard]], [[Rogue]], [[Sorcerer]], [[Swashbuckler]], [[Warlock]]; [[Arcane trickster]], [[Assassin]], [[Duelist]], [[Harper agent]], [[Invisible blade]], [[Red Wizard of Thay]], [[Shadow Thief of Amn (class)|Shadow Thief of Amn]], [[Shadowdancer]] | ||
|training = No | |training = No | ||
|check = Bluff checks occur in conversation in NWN2, usually against a set [[DC]] in order to be successful and make the person believe what you are saying (usually the more implausible or outrageous the claim - or the wiser the person you are lying to is - the higher the DC will be). The skill can also be used in combination with [[feint]] to mislead your opponent, allowing you to catch them [[flat-foot|flat-footed]]. | |check = Bluff checks occur in conversation in NWN2, usually against a set [[Difficulty_class|DC]] in order to be successful and make the person believe what you are saying (usually the more implausible or outrageous the claim - or the wiser the person you are lying to is - the higher the DC will be). The skill can also be used in combination with [[feint]] to mislead your opponent, allowing you to catch them [[flat-foot|flat-footed]]. | ||
|special = The master of a spider [[familiar]] gains a +3 bonus on bluff checks; [[Ranger]]s receive +1/five levels to Bluff checks against their [[favored enemy]]; [[Tiefling]]s and [[half-elf|half-elves]] receive +2 racial bonuses to their bluff checks. | |special = The master of a spider [[familiar]] gains a +3 bonus on bluff checks; [[Ranger]]s receive +1/five levels to Bluff checks against their [[favored enemy]]; [[Tiefling]]s and [[half-elf|half-elves]] receive +2 racial bonuses to their bluff checks. | ||
|use = Selected (Conversation and Combat) | |use = Selected (Conversation and Combat) | ||
}} | }} | ||
==Special== | |||
5 or more ranks in Bluff gives a +2 bonus on [[Diplomacy]] checks, [[Disguise]] checks, [[Intimidate]] checks, and [[Sleight of Hand]] checks. | |||
==[[DnD 3.5]] comparison== | ==[[DnD 3.5]] comparison== | ||
Latest revision as of 20:54, 31 August 2022
Bluff helps the character make the outrageous seem true. The skill encompasses fast-talking, conning, acting, and misdirection through words or body language.
Modifying ability: Charisma
Classes: Bard, Rogue, Sorcerer, Swashbuckler, Warlock; Arcane trickster, Assassin, Duelist, Harper agent, Invisible blade, Red Wizard of Thay, Shadow Thief of Amn, Shadowdancer
Requires training: No
Check: Bluff checks occur in conversation in NWN2, usually against a set DC in order to be successful and make the person believe what you are saying (usually the more implausible or outrageous the claim - or the wiser the person you are lying to is - the higher the DC will be). The skill can also be used in combination with feint to mislead your opponent, allowing you to catch them flat-footed.
Use: Selected (Conversation and Combat)
Special
5 or more ranks in Bluff gives a +2 bonus on Diplomacy checks, Disguise checks, Intimidate checks, and Sleight of Hand checks.
DnD 3.5 comparison
- Sense motive, the skill which normally opposes bluff, does not appear in NWN2.