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{{FeatInfo|type=General
{{FeatInfo|type=General


|Prereq=[[Intelligence|Int]] 13+.
|Prereq=[[Intelligence|Int]] 13+, base attack bonus +1


|Req=[[Feint]], [[Improved Combat Expertise]], [[Whirlwind Attack]], [[Combat Insight]]
|Req=[[Improved Feint]], [[Whirlwind Attack]], [[Combat Insight]], [[Improved Knockdown]], [[Improved Disarm]]


|Specifics=A character with this feat can make defensive attacks, gaining a +3 bonus to [[AC]] but receiving a -3 penalty to attack rolls.
|Specifics=You can take a penalty of as much as -5 on your attack modifier and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus.


|Use=Combat mode}}__NOTOC__
|Use=Combat mode}}__NOTOC__
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== Gameplay Notes ==
== Gameplay Notes ==


*Combat Expertise AC is of the "Untyped" type, meaning it works against all attacks, including [[touch attack]]s, is not lost flat-footed, and stacks with all other forms of AC.
*Combat Expertise now only turns off when changing gear if you equip a ranged weapon.


*The attack penalty does not apply to the AB used for touch attacks, essentially making it free AC for a caster.
*It can now be activated while moving.
 
*It only works with melee weapons equipped, though it can be used while casting spells.


==D&D Comparison==
==D&D Comparison==

Latest revision as of 18:07, 30 July 2022

Gameplay Notes

  • Combat Expertise now only turns off when changing gear if you equip a ranged weapon.
  • It can now be activated while moving.

D&D Comparison

  • In D&D, the penalty to AB and bonus to AC can be chosen by the player, to a maximum of 5.
  • The bonus to AC is of the Dodge type.

NWN comparison

  • Expertise in NWN gave a fixed +5 bonus to Armor Class with a fixed -5 to-hit penalty.

External resources