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|level_innate=Epic
|level_innate=Epic
|school=Enchantment
|school=Enchantment
|descriptor=
|descriptor=Compulsion subschool, Teleportation, Mind-Affecting
|components=VS
|components=VS
|range=Touch
|range=Touch
|area=Creature touched
|area=Single
|duration=Instant
|duration=Instant
|duration_type=
|duration_type=
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|spell_resistance=Yes
|spell_resistance=Yes
|hostile=Yes
|hostile=Yes
|touch_attack_type=melee
|touch_attack_type=
|empower=
|empower=
|extend=
|extend=
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|invocation=}}
|invocation=}}
==Description==
==Description==
You banish a single foe to the Hells, with no possibility of return. You must succeed at a melee touch attack. If the target fails the saving throw, it is dragged screaming into the Hells, to be tormented and ultimately devoured by fiends.  
You banish a single foe to the Hells. If the target fails the saving throw (against the spell's DC + 5), its soul is sent willingly into the Hells to be tormented and ultimately devoured by fiends, believing that this is a just reward for an ill-spent life. Creatures that succeed at their saving throw are nonetheless exhausted from resisting so powerful an enchantment, and they are Dazed for 1d3 rounds. Additionally, infernal energies radiate from the damned target, afflicting every enemy of the caster within 10 feet with the effects of a <i>greater bestow curse</i> if they do not succeed at a Will saving throw.
Creatures that succeed at their saving throw are nonetheless exhausted from resisting so powerful an enchantment, and they are Dazed for 1d6+1 rounds.
 
==Seeds==
Foresee, Transport, Compel


==Gameplay notes==
==Gameplay notes==
This spell doesn't actually send the target anywhere. It simply kills them on failed save. [[Death Ward]] and similar effects do not prevent this from occurring. Immunity to mind-affecting effects does not stop the spell either, but negates the daze effect on a successful save.
This spell doesn't actually send the target anywhere. It simply kills them on failed save.
 
==Acquisition==
To learn this spell, a character must take the [[feat]] '''Epic Spell: Damnation'''.
 
'''Type of feat''': Epic
 
'''Prerequisite''': Spellcraft 24 ranks, the ability to cast 9th level [[spells]] or Dark invocations.


[[Category:Spells]]
[[Category:Spells]]
[[Category:Epic spells]]
[[Category:Epic spells]]
[[Category:Epic feats]]
[[Category:Epic feats]]

Latest revision as of 19:25, 18 July 2022

Damnation
Spell Information
Spell level : Innate level: Epic
School : Enchantment
Descriptor(s) : Compulsion subschool, Teleportation, Mind-Affecting
Components : Verbal and Somatic
Range : Touch
Target/Area : Single
Duration : Instant
Save : Will partial (DC+5)
Spell resistance : Yes










Description

You banish a single foe to the Hells. If the target fails the saving throw (against the spell's DC + 5), its soul is sent willingly into the Hells to be tormented and ultimately devoured by fiends, believing that this is a just reward for an ill-spent life. Creatures that succeed at their saving throw are nonetheless exhausted from resisting so powerful an enchantment, and they are Dazed for 1d3 rounds. Additionally, infernal energies radiate from the damned target, afflicting every enemy of the caster within 10 feet with the effects of a greater bestow curse if they do not succeed at a Will saving throw.

Seeds

Foresee, Transport, Compel

Gameplay notes

This spell doesn't actually send the target anywhere. It simply kills them on failed save.

Acquisition

To learn this spell, a character must take the feat Epic Spell: Damnation.

Type of feat: Epic

Prerequisite: Spellcraft 24 ranks, the ability to cast 9th level spells or Dark invocations.