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===<b>Epic Gate</b>===
{{spell
Type of Feat: Epic Spell
|name=Epic Gate
Prerequisites: 25th level, Spellcraft 27, Ability to cast 9th level spells.
|icon=Is_epicgate.png
School: Conjuration (Summoning)
|image=
Uses Per Day: 1
|level_bard=
Range: Medium
|level_cleric=
Effect: One summoned creature
|level_druid=
Duration: <span class="" style="color: rgb(255, 128, 0);">40 rounds</span>
|level_paladin=
|level_ranger=
|level_sorwiz=
|level_warlock=
|level_additional=
|level_innate=Epic
|school=Conjuration
|descriptor=Summoning and Compulsion subschools, Mind-Affecting
|components=VS
|range=Short
|area=
|duration=40 rounds
|duration_type=
|save=
|save_type=
|spell_resistance=
|hostile=
|touch_attack_type=
|empower=
|extend=
|maximize=
|quicken=
|silent=
|still=
|persist=
|invocation=}}
==Description==
By naming a particular being or kind of being as you cast the spell, you cause an interdimensional gate to open between your plane of existence and the immediate vicinity of the desired creature and pull the subject through, willing or unwilling. Deities and very powerful unique beings are under no compulsion to come through the gate, although they may choose to do so of their own accord. The use of the spell creates a gate that remains open just long enough to transport the called creature.


You conjure forth a very powerful planar creature of your choice. This creature follows your mental commands, acting on your behalf as long as it remains within range. A summoned creature appears where you designate and acts as you direct on your turn. You don't need to maintain line of sight once the spell is cast.
If the creature was unwilling, you compel it to serve you through the power of the spell. There is no saving throw or spell resistance check, but deities and very powerful unique beings cannot be controlled even with this spell. The creature departs at the end of the spell, but it may remember the treatment it endured under your control and one day seek vengeance.
== Gameplay Notes ==
<strong>Good aligned:</strong>
* Solar
* Tulani


* Omnimental
==Seeds==
<strong>Evil aligned:</strong>
Summon, Compel
* Omnimental
* Paeliryon
* Pit Fiend
* Balor
<strong>Lawful Neutral:</strong>
* Solar
* Omnimental
* Paeliryon


* Pit Fiend
==Acquisition==
<strong>Chaotic Neutral:</strong>
To learn this spell, a character must take the feat '''Epic Spell: Epic Gate'''.
* Solar
 
* Tulani
'''Prerequisite''': [[Spellcraft]] 27 ranks, the ability to cast 9th level spells or Dark invocations.
* Omnimental
* Balor
<strong>Neutral:</strong>
* Solar
* Tulani
* Omnimental
* Paeliryon
* Pit Fiend
* Balor


== Bugs ==
[[Category:Spells]]
[[Category:Spells]]
[[Category:Epic]]
[[Category:Epic spells]]
[[Category:Conjuration]]
[[Category:Epic feats]]
[[Category:Summoning]]

Latest revision as of 19:25, 18 July 2022

Epic Gate
Spell Information
Spell level : Innate level: Epic
School : Conjuration
Descriptor(s) : Summoning and Compulsion subschools, Mind-Affecting
Components : Verbal and Somatic
Range : Short
Duration : 40 rounds










Description

By naming a particular being or kind of being as you cast the spell, you cause an interdimensional gate to open between your plane of existence and the immediate vicinity of the desired creature and pull the subject through, willing or unwilling. Deities and very powerful unique beings are under no compulsion to come through the gate, although they may choose to do so of their own accord. The use of the spell creates a gate that remains open just long enough to transport the called creature.

If the creature was unwilling, you compel it to serve you through the power of the spell. There is no saving throw or spell resistance check, but deities and very powerful unique beings cannot be controlled even with this spell. The creature departs at the end of the spell, but it may remember the treatment it endured under your control and one day seek vengeance.

Seeds

Summon, Compel

Acquisition

To learn this spell, a character must take the feat Epic Spell: Epic Gate.

Prerequisite: Spellcraft 27 ranks, the ability to cast 9th level spells or Dark invocations.