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== Gameplay Notes == | == Gameplay Notes == | ||
See Invis spells no longer spot the sensor for scrying. Warlock crawling eye can still be seen with see invis as it's a physical object. | |||
Basically this is outclassed by [[ | Basically this is outclassed by [[Blindsight]] if you can learn both as a Sorcerer/Wizard. The differences are: | ||
* See Invisibility: | * See Invisibility: | ||
Latest revision as of 10:26, 29 April 2022
| Spell Information | |
| Spell level : | Innate level: 2, Bard: 3, Sorcerer/Wizard: 2, Other: Drow racial spell |
|---|---|
| School : | Divination |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | Single |
| Duration : | 1 min. * cLevel 10 Rounds(cLevel). |
| Save : | Harmless |
| Spell resistance : | No |
Description
The target creature is able to see all invisible creatures within his line of sight.
Gameplay Notes
See Invis spells no longer spot the sensor for scrying. Warlock crawling eye can still be seen with see invis as it's a physical object.
Basically this is outclassed by Blindsight if you can learn both as a Sorcerer/Wizard. The differences are:
- See Invisibility:
- Spell School: Divination
- Levels: Bard 3, Sorcerer/Wizard 2.
- Blind Sight:
- Spell School: Transmutation
- Levels: Cleric 3, Druid 3, Sorcerer/Wizard 2.
This is purely a counter to Invisibility, and does not work on Etherealness at all. If cast, all invisible creatures appear as if they were not invisible.
SRD differences
- http://www.d20srd.org/srd/spells/seeInvisibility.htm - "You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal."
Categories:
- Spells
- Divination spells
- Spells with icon
- Spells missing pictures
- Level 2 innate spells
- Level 3 bard spells
- Bard spells
- Level 2 sorcerer/wizard spells
- Sorcerer/wizard spells
- Other spellcaster spells
- Verbal and Somatic spells
- Touch range spells
- Medium duration spells
- Harmless save spells
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized
- Spells that can be Persisted