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|level_cleric=2
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|range=Long
|range=Long
|area=1 Target
|area=1 Target
|duration=1 round
|duration=1 round / two levels
|save=[[Will negates]]
|save=[[Will negates]]
|spell_resistance=Yes
|spell_resistance=Yes
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|persist=No}}
|persist=No}}


This spell generates a missile, appearing to be a magic missile, out of the caster's finger tip, which always hits the target. However, instead of injuring the target the missile causes a paralysis like effect for one round per level of the caster. If the target succeeds in a will saving throw he is unaffected. The target may save each round and the spell breaks whenever the paralysis is resisted.
You fire a missile of green magical energy that unerringly hits its target and briefly encases them in a green field. The creature must succeed at a Will saving throw or be paralyzed for 1 round for every two caster levels the character has. Creatures paralzyed by this spell continue to make Will saving throws every round. Success on this save frees the target from the spell.


Originally a miscast magic missile spell by the apprentice Gemidan of Blackstaff tower, Archmage Khelben Arunsun of Waterdeep found it a useful discovery. The spell is common in Waterdeep and an officially prescribed part of the Watch Mages' spell arsenal; Otherwise uncommon or rare depending on ties with Waterdeep.
Originally a miscast magic missile spell by the apprentice Gemidan of Blackstaff tower, Archmage Khelben Arunsun of Waterdeep found it a useful discovery. The spell is common in Waterdeep and an officially prescribed part of the Watch Mages' spell arsenal. It is otherwise uncommon or rare depending on the caster's ties with Waterdeep.  


== Gameplay Notes ==
== Gameplay Notes ==
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== Bugs ==
== Bugs ==
[[Category:Spells]]
[[Category:Sor / Wiz 2]]
[[Category:Innate 2]]
[[Category:Enchantment]]
[[Category:Verbal & Somatic]]

Latest revision as of 16:56, 11 November 2021

Gemidan's Paralytic Missile
Spell Information
Spell level : Innate level: 2, Sorcerer/Wizard: 2
School : Enchantment
Components : Verbal and Somatic
Range : Long
Target/Area : 1 Target
Duration : 1 round / two levels
Save : Will negates
Spell resistance : Yes




You fire a missile of green magical energy that unerringly hits its target and briefly encases them in a green field. The creature must succeed at a Will saving throw or be paralyzed for 1 round for every two caster levels the character has. Creatures paralzyed by this spell continue to make Will saving throws every round. Success on this save frees the target from the spell.

Originally a miscast magic missile spell by the apprentice Gemidan of Blackstaff tower, Archmage Khelben Arunsun of Waterdeep found it a useful discovery. The spell is common in Waterdeep and an officially prescribed part of the Watch Mages' spell arsenal. It is otherwise uncommon or rare depending on the caster's ties with Waterdeep.

Gameplay Notes

Bugs